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pmG Shows All-New messiah:studio 3D Package

Includes messiah :animate, messiah:render, messiah:develop, and a custom developers' tool (August 14, 2001)
pmG returns to Siggraph with a new name, a new logo and a full line of 3D animation products.

pmG will demo the all-new messiah:studio 3D integrated animation package, composed of messiah :animate, messiah:render, and messiah:develop, an entirely new kind of custom tool for developers.

First previewed at SIGGRAPH 2000, messiah:studio has been virtually re-invented, featuring an all-new intuitive interface and stable and efficient architecture. A seamless, flexible professional environment will allow artists, animators and TDs to live up to their full potential as creators, which has been the goal of the company since its inception. Both programs are available separately or as part of the overall studio package.

pmG was founded in January 2000 by CGI innovators Dan Milling, Fori Owurowa and Lyle Milton, and the debut of messiah:studio closes a year of intensive development. To mark the occasion, the company has adopted a new name, pmG Worldwide LLC, and a new logo design as an overall identifier for the product line.

Both messiah:render and messiah:animate will also be pipeline capable for Maya, Softimage, 3ds max and LightWave, ending messiahs tenure as a plug-in architecture for the latter product. Says Dan Milling, ?Since messiah is no longer tied to any one applications GUI system or any one platform, we will now be able to roll out modules for various host apps and platforms much more rapidly. The great benefit for users is that messiah:animate will not be affected by interface modifications in any host application.

Maintaining their dedication to customer service, pmG Worldwide is also announcing its new TD (Technical Director) Service. pmG-trained technical directors will contract out to producers to do character rigging and custom effects, and if needed, to be on call throughout the entire production process. The service was employed for the first time this year on Paramount/Nickelodeons upcoming 3D feature ?Jimmy Neutron, produced by DNA with all character animation by messiah.

The long-awaited messiah:render, the company's photoreal global luminosity and fast radiosity engine, features a unique component-based shader system. messiah:render gives users unlimited power to link materials to shaders to expressions to scripts, allowing the user to invent and combine shaders and math effects to create new looks and fascinating effects. Entire renderers can be seamlessly created within the system, without forcing users to jump through hoops.

The program features full raytracing, custom volumetric lights, procedural render objects, render time displacements, and pmGs True Bump technology.

?Whether youre a beginner or seasoned Renderman shader developer, messiah:render combines the best of both worlds--simplicity and power--into one system, without the convoluted environments of other packages, says Fori Owurowa.

For messiah:animate, pmG Worldwide has vastly enriched an already feature-laden package. messiah:animates intuitive setup mode dramatically increases messiahs ease of use and workflow accommodation levels, and addresses all concerns about linking objects to skeletons, attaching bones to different skeletons, and animation list management.

In addition, the new messiah:scripting feature allows users to create custom scripts that can have as much power as any messiah plug in. Scripts can even be run as effects or shaders to increase workflow/scene customization in any production environment. Another exciting new addition to messiah:animate is the realtime ?Toon open GL drawing mode. This feature allows 2D artists to use 3D models and interactively animate with realtime toon look and cell edges. According to Lyle Milton, ?More and more 2D work is being done with the flexibility that 3D offers. With ?Toon, 2D animators can work in familiar environments and make their changes in realtime.

?Simple, interactive cartoon characters are possible using messiah's powerful effects system to communicate with external puppet control hardware, giving the user the ability to have the characters immediately respond interactively to user feedback, Milton adds.

messiah:animate also includes pmG's hierarchical expressions and effects systems, interactive tool drawing and editing, Force Tools, Interactive Soft-Body dynamics, multi-layered effects, incredibly fast, smart bones and programmable IK systems, non-linear Animation Editor, and full motion capture support.

The addition of messiah:develop represents another first for pmG Worldwide. Originally created as an in house tool that would allow for rapid development and vastly increased code stability, it proved so successful that it was decided to include the tool in the messiah:studio package. ?With messiah:develop, says Lyle Milton, ?developers can create and share custom control blocks, and users can create their own custom effects without having to know the entire system. Effects templates can even be posted online to share with other developers.

?Were giving developers and users the chance to create their own messiah extensions using the same development tools that we use in house, adds Fori Owurowa. ?Thats a major first for 3D software companies. In fact, its probably worth the cost of the program just by itself, but we included it at no extra charge to our customers.

messiah:studio is priced at $1795.00; for SIGGRAPH attendees, there is a special price of $895.

pmG clients include DNA (?Jimmy Neutron/Nickelodeon) Will Vinton Productions (commercials); Threshold Digital (?Edward Fudwupper,); DCDC (?Butt-Ugly Martians,); Passion Pictures (commercials); Computer Cafe (?Battlefield Earth); Digital Domain (?X-Men); Wet Cement Productions (?Willard, ?Ewe Know CG animated TV series); Blue Rocket Productions (? Hoota and Snoz., ?Spikey Joes Truck TV series); and Microsoft Games(?Mechwarrior4).

?Since its release, project:messiah has been used in everything from games, to cartoons, to music videos, to feature films and TV shows. An amazing feat considering it was ?just a plug-in, says Dan Milling. ?We didnt rest on that success. We came back to Siggraph, not just with a standalone version and a bunch of new features on top of an old architecture.

That probably would have been enough, but we decided to start at the core, focus on the features that would make a difference, and create an entirely new interface and highly stable architecture. Weve accomplished what we set out to do. Weve made the powerful things simple and the simple things even simpler. The scary thing is, were just getting started!

pmGs founders have created some of the most impactful products in the 3D marketplace. Fori Owurowa, with 15 years of CGI experience, has contributed a progressive series of advancements such as MetaNURBS®, Puppet Master, Metamation, Morph Gizmo, FreeForm 3D, through version 5.5 of LightWave 3D. Lyle Milton spent 10 years at AT&T Bell Laboratories and AT&T Advanced Communication Laboratories as an award-winning artist, project manager, technology visualizer and marketer. As co-founder of One and Only Media, he created LightWave plug-ins such as MacroForm and FXtremePRO, and co-wrote the book, ?3D Modeling the Natural Way. Dan Milling, a former LightWave 3D programmer, was the developer of Translator 3D, and co-developed Morph Gizmo with Owurowa.

pmG is exhibiting at SIGGRAPH at booth 611 in Hall G. THe company's web site is

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