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iPhone SDK Essential Training: Xcode 3.1
iPhone SDK Essential Training presents the tools and skills needed to create applications for this mobile platform. Developer Simon Allardice breaks down the process of becoming an iPhone developer, from getting started with the tools and the language to building user interfaces and working with the unique features of the iPhone. With multiple hands-on exercises and demonstration projects, Simon explores the core development tools for iPhone (Xcode, Interface Builder, and Instruments), the language (Objective-C), and the framework (Cocoa Touch).
In this clip, host Simon Allardice discusses xCode, an IDE or integrated Development Environment that iPhone program writers will spend a lot of time developing in. You organize, compile, and write your application in xCode. You use it to test and debug applications as well. He details how xCode works, how to create a new project, and more.
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The lynda.com Online Training Library(r) and CD-ROM titles include such subjects as Photoshop, Flash, Dreamweaver, Illustrator, Office, digital photography, Web design, digital video, and many others. lynda.com's all-star team of trainers and teachers provides comprehensive and unbiased movie-based training to an international membership of tens of thousands of subscribers. Considering the speed at which technology evolves, the Online Training Library(r) is a great solution for keeping your skills current. Library subscriptions begin as low as $25 a month, with no long-term commitment required.
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Simon Allardice is a web applications developer, trainer, and writer for corporations throughout the U.S. and Europe. He has taught classes at Interface Technical Training in Phoenix, for lynda.com at Ojai Digital Arts Center, and at Stanford University's Digital Media Academy. Simon has spoken at conferences such as Flashforward and Macromedia UCON, and has chaired a web graphics session at SIGGRAPH. He has been a contributor and technical editor for books such as Flash MX Bible, Flash MX ActionScript Bible, and Flash MX 2004 for Dummies. Simon has been featured in The Wall Street Journal, Wired, and Computer Graphics World.
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