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iPhone SDK Essential Training: Delegation in Cocoa
iPhone SDK Essential Training presents the tools and skills needed to create applications for this mobile platform. Developer Simon Allardice breaks down the process of becoming an iPhone developer, from getting started with the tools and the language to building user interfaces and working with the unique features of the iPhone. With multiple hands-on exercises and demonstration projects, Simon explores the core development tools for iPhone (Xcode, Interface Builder, and Instruments), the language (Objective-C), and the framework (Cocoa Touch).
In this lesson, host Simon Allardice discusses using delegation in Cocoa Touch. He discusses the benefit, as well as how one object hands off work to another object. He explains the process of delegation and covers the four rules as well as the Delegate Protocol, class declaration, and so on.
Delegation in Cocoa
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Simon Allardice is a web applications developer, trainer, and writer for corporations throughout the U.S. and Europe. He has taught classes at Interface Technical Training in Phoenix, for lynda.com at Ojai Digital Arts Center, and at Stanford University's Digital Media Academy. Simon has spoken at conferences such as Flashforward and Macromedia UCON, and has chaired a web graphics session at SIGGRAPH. He has been a contributor and technical editor for books such as Flash MX Bible, Flash MX ActionScript Bible, and Flash MX 2004 for Dummies. Simon has been featured in The Wall Street Journal, Wired, and Computer Graphics World.
Related Keywords:iPhone SDK training, iPhone software developer's kit, iPhone programming, Compiling, delegation
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