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XSI let's Maya raise some eyebrowsEasily get Face Robot 1.9 into Maya
There are several new features in SoftImage's Face Robot 1.9 in the form of video training, headmodels and interactivity with Crosswalk (going to Maya/MAX), MOTOR, Delta Referencing and animation layers.
Sure, Face Robot helps you to easily apply mocap data to solved head meshes, but its strength isn't about simply slapping captured animation data onto geometry. What's nice about the tool is that it allows you to get the broad brushstrokes in place, so the animators can tweak on the smaller details that make character animation truly expressive. It's not going to replace animators (or rather, it shouldn't).
One of the most impressive uses of Face Robot is its implementation within the development of game models. While a mesh and rig might be extremely dense, you can export bones to your game res mesh and extract normal maps (you can use these in secondary aps as well).
You can get Face Robot out via COLLADA and FBX when you update your Face Robot Crosswalk to version 2.5.2.
As SoftImage is a division of Avid, and Avid will not be at NAB this year, you'll have to check out their website rather than being able to talk face to face with a person at an NAB booth.
Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:New Product, product review, maya, autodesk, Avid, SoftImage, Facebook, FBX, mocap, motion capture
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