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VertigoXmedia Ships VertigoXG

(February 22, 2005)

VertigoXmedia, a leading provider of broadcast graphics software and media servers, today announced the debut of its new line of full-featured hardware solutions for graphics rendering and playback. Designed to perform in the most demanding production environments, the VertigoXG systems are currently shipping and will be on display at the companys NAB2005 booth, SL2620, April 18 21 at the Las Vegas Convention Center.

Optimized for use with the companys popular Xmedia Suite, the VertigoXG family of systems provides single- or dual-channel SD or HD capabilities for a wide range of broadcast applications including automated promos and channel branding, centralized graphics management, and delivery of real-time production graphics.

?VertigoXmedias reputation is founded on the success of our state-of-the-art Xmedia automation suite as an open-standards technology that can be implemented in a wide range of third-party hardware systems, said VertigoXmedia President and CEO David Wilkins. ?With our new VertigoXG family of graphics systems, were changing the TV broadcast landscape by providing networks and production facilities with a means to more fully integrate their systems. The combination of our hardware and software represents one of the most powerful production platforms today.

Using Vertigos second-generation CG technology, the VertigoXG systems combine the latest in video hardware with a real-time software rendering engine, a flexible on-air control interface, and the Product X or Xstudio authoring toolset for creating, managing, and controlling ?smart broadcast graphics. Tech-savvy and non-technical users alike can easily create advanced data-driven broadcast applications. Users simply drag and drop common broadcast elements such as lower thirds and OTS from a customizable library of broadcast elements to create stunning graphics. Data from live sources such as data feeds, the Web, databases, or other files can easily be integrated using drag-and-drop operations. VertigoXGs automatically update the graphics as new data is received.

Users can control the graphics at any time by implementing user-definable ?soft control panels. This integrated on-air control capability is coupled with an unlimited number of virtual layers and individually keyed elements that can be controlled independently. The integrated authoring tool makes the creation of graphics templates and virtual control panels a snap.

Users of VertigoXGs have a choice of zero, one, or two video input channels, each with independent DVEs, and either two or four output channels. Dual hardware video bypasses, VAnc/VBI pass-throughs, and support for TrueType/Unicode characters as well as embedded and AES/EBU audio are also among the systems key features.

The VertigoXG graphics systems are available in a number of configurations. More information about VertigoXmedias complete range of graphics automation solutions, including the new XG hardware offerings, is available at

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Related Keywords:VertigoXmedia, VertigoXG


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