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Vendors to Visit in Vegas: VIZRT

All of those 3D graphics at your fingertips By Ko Maruyama
Every year, broadcasters of all kinds gather in Las Vegas to see the new gear offered by the vendors who support the creation and transmission of what you watch and listen to.  Not only are the broadcasters gathering here, but also the end users.  Most broadcasters know about VIZRT for all of those cool triggerable instant graphics.  But not so many artists know about this technology and what it means to us.  Not just for the guys in the financial news...

Vizrt offers a new vision for content creation and delivery with an end-to-end solution from ingest to visualization. Their solution combines Vizrt`s true 2D/3D graphics tools with Curious Software`s World Maps and Ardendo`s Asset Management. The combination of these products ensures a seamless workflow from conception to multi-format distribution.

While concept and design might continue to be done on the software that most designers are already familiar with, the implementation of that design into the VIZRT system is something completely foreign to me.  What will be nice to see at NAB, and a reason to visit their booth:   Find other animator/designers who have made the switch into VIZRT environments and what they need to get from their counterparts - - and for those broadcasters who are there, to find who the artists are.

Bring your video ipod reel of your VIZRT work for all to see.  I want to see it too.

You can check out the company in two separate locations: SL4805, R129  at the NAB Show next week.

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:events, NAB, VIZRT, Digieffects, Automatic Duck, After Effects, Quantel, Final Cut Pro, steroscopic 3D, editorial, compositing, Las Vegas

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