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Ubisoft Licenses Quazals Net-Z for Splinter Cell 3

Multiplayer middleware allows innovative multiplayer game play (June 18, 2004)

Quazal, maker of multiplayer middleware technology, and Ubisoft, award-winning publisher and developer of entertainment software, today announce their partnership has produced the Tom Clancys Splinter Cell 3 multiplayer experience: one of the most innovative multiplayer designs to date, with cooperative moves that have never before been seen in a video game. A continuation to the story of Sam Fisher, member of the ultra-secret Third Echelon, Splinter Cell 3 is currently in development at Ubisofts Montreal studios.

Shown for the first time at this years Electronic Entertainment Expo in Los Angeles, Splinter Cell 3 wowed audiences and garnered several ?Best of Show awards with a theatre-style presentation that included plenty of live gameplay. Key to this presentation was the all new co-operative multiplayer mode. For the first time, players will be able to form a team of special secret agents and work together in unique ways to infiltrate enemy strongholds, eliminate opposition, and accomplish covert missions.

?Due to the early integration and parallel development of Quazals SyncSim for Net-Z technology in Splinter Cell 3, we were able to place all of our focus on the multiplayer gameplay instead of worrying about the technology, said Jimmy Boulianne, multiplayer programmer at Ubisoft. ?We think that this effort and cooperation really shows on the screen, as the game is an incredible multiplayer experience.

Quazal has partnered with Ubisoft to bring this technology to Splinter Cell 3. Using Quazals SyncSim for Net-Z networking middleware, players are assured of a solid multiplayer experience with no divergence between the connected stations. Splinter Cell 3 also takes advantage of Quazals Voice for Net-Z technology, allowing players to communicate clearly with each other and coordinate their efforts against the enemy.

?The presentation at E3 was a real eye-opener, said Mike Drummelsmith, Developer Relations Manager at Quazal. ?Seeing the cooperative elements of the new Splinter Cell with an audience was an amazing experience, and has made us even more excited about working with the team at Ubisoft!

The SyncSim for Net-Z technology was first proposed to Ubisoft early in 2003, and it was quickly decided that it was the only way to implement the innovative gameplay that the design demanded, while staying on schedule.

About Quazal
Quazal is the leading supplier of multiplayer middleware with a community of over 150 network programmers using its products to propel the next generation of multiplayer games. Quazal revolutionized network programming by rendering obsolete the traditional packet/socket paradigm. Programmers now have access to network-aware C++ objects that automatically synchronize themselves across any possible topology: client/server, peer-to-peer or hybrid. Numerous features such as data extrapolation, integration kits with other middleware and a wide array of debugging tools makes Quazal's product a boon for any online game development project. Quazal's products are currently available for PlayStation 2, Xbox, Windows, Pocket PC, and Linux. For more information and demonstrations visit

About Ubisoft
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisofts strong and diversified lineup has grown considerably, as has Ubisoft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. Ubisoft generated a turnover of 508 million euros for the 2003/2004 fiscal year, up 22.5% over the previous fiscal year. To learn more, visit


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Related Keywords:Ubisoft, Quazal, Net-Z, Splinter Cell 3, Multiplayer, middleware, multiplayer, Tom Clancy?s Splinter Cell 3, Electronic Entertainment Expo, SyncSim, Jimmy Boulianne, E3, Quazal?s Voice for Net-Z, Mike Drummelsmith,


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