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Ubisoft Licenses Alias MotionBuilder 6Game developer integrates MotionBuilder 6 Pro into production pipeline (December 06, 2004)
Alias today announced that Ubisoft, one of the world's leading game developers, has purchased several licenses of Alias MotionBuilder 6 Pro, the foremost 3D character performance and animation software. With over 45 animators already trained on the software, Alias MotionBuilder 6 will be an integral component of Ubisoft's production pipeline for animating characters in several of its upcoming AAA games.
"Alias MotionBuilder 6 is a powerful animation tool and provides our artists with an unprecedented level of control and precision when developing highly realistic character animation," said Nicolas Rioux, vice president of technology at Ubisoft's Montreal Studios. "We chose Alias MotionBuilder 6 because it provides us with keyframe animation tools that are simple to use and integrate easily into our current production pipeline, which is exactly what we need for producing top quality AAA games that perform well on next generation consoles."
MotionBuilder 6 software delivers unmatched real-time character animation technology including an advanced Story Timeline and enhanced world-class keyframing, intelligent character technology (such as auto-rigging with Human IK) and precision-animation tools. With an extensive suite of sophisticated motion editing, motion layering and story-telling tools, MotionBuilder 6 is the fastest, most artist-friendly software solution for any production involving character performance and animation.
MotionBuilder 6 software natively supports FBX, an award-winning, platform-independent 3D authoring and interchange format that allows MotionBuilder customers to quickly and easily acquire and exchange 3D assets and media from a wide variety of sources. FBX is widely supported by most 3D software packages and hardware manufacturers, as well as film and game studios, including A&G Soluzioni, Alias, Avid, Discreet, Natural Motion, NewTek, Noitaminanimation, Okino, Qedsoft, Softimage, Strata, TurboSquid, Virsys and Wings3D.
Ubisoft is also utilizing Alias MotionBuilder HumanIK | Middleware technology, an advanced in-game character animation and rigging library, on "Tom Clancy's Splinter Cell Chaos Theory," scheduled to release in March 2005.
Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft has grown considerably, especially through its strong and diversified lineup. In addition to steadfastly continuing to partner with several high-profile companies, Ubisoft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 21 different countries including the United States, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge videogame titles to consumers around the world. Ubisoft generated a turnover of ? 508 million for the 2003-2004 fiscal year, up 22.5% at a constant exchange rate over the previous fiscal year.
To learn more, visit www.ubi.com.
As the world's leading innovator of 3D graphics technology, Alias develops award-winning software, custom development and training solutions for the film and video, games, web, interactive media, automotive, industrial design, education and visualization markets. On March 1, 2003, for the awards year 2002, the Academy of Motion Picture Arts and Sciences awarded Alias|Wavefront(tm) an Oscar(r) for scientific and technical achievement for the development of Maya(r) software, the professional 3D animation and effects package. Alias also offers a powerful range of services for new to advanced users in the most demanding environments. Learning Tools and training, support, and professional services help meet rigorous production deadlines.
Entertainment customers include: Acclaim Entertainment, Inc., CNN, Digital Domain, Disney, Electronic Arts, Industrial Light & Magic, Factor 5 LLC, Midway Games, Nintendo, Pacific Data Images (PDI), Pixar, Sega, Sony Pictures Imageworks, Square Enix Co., Ltd., Warner Feature Animation and Weta Ltd. Design customers include AT&T, BMW, Boeing, Fiat, Ford, General Motors, Honda, Italdesign, Kodak, Kwikset, Mattel, Price Pfister, Renault, Rollerblade, Sharp, Trek Bicycle, Teague and Timex.
Alias is headquartered in Toronto with a Custom Development Center in Santa Barbara and offices worldwide. Please visit the Alias website at http://www.alias.com or call 1-800-447-2542 in North America. International contact numbers include: Northern Europe, Middle East and Africa, +44 (0) 1494 441273; Germany, East & Southeast Europe, 0049 89 31 70 20; France, Spain and Portugal, +33 1 44 92 81 60; Italy, 39 039 6340011; Japan and other parts of Asia Pacific, 81 3 5797 3500 and Latin America, 770 393 1881.
Related Keywords:Ubisoft, Alias, MotionBuilder 6, MotionBuilder 6 Pro, Game developer, animation, character animation, Nicolas Rioux, console, auto-rigging, Human IK, keyframing, FBX, HumanIK | Middleware, 3D graphics,