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Trapcode Particular, Part 2Continuing setting up 3D Lights for particle emission
This tutorial is part of a series outlining several features of Trapcode's new plugin, Particular. If you don't already have it, you'll need the plugin--at least the demo--to complete this tutorial. You will also need After Effects 6.0 or greater. You can download Particular (and other Trapcode plugins) from http://www.trapcode.com/download.html.
We begin this week's installment at Step 5 in the setup process. If you haven't seen the previous steps, you can view Part 1 in this series by clicking here.
Step 5: The Fun Part(icles)
Defining the Particle
Upon twirling down the Particle section of your Particular plugin, you'll notice a wide selection of parameters covering the description of the particle flow.
This is only the tip of the iceberg. You'll also note that there are a few parameters that don't carry a simple numeric value on the root level. These are Particle Type, Size over Life, Opacity over Life, Set Color and Transfer Mode.
A quick peek into these variables reveals deeper levels of control that may seem daunting at first. This is where much of the fun comes from.
There are, in fact, so many different parameters that it would take several pages just to describe these values. And, in preparation, Peder Norrby has already done that on his site. If you check the Help button within the Options window, or if you go directly to the Trapcode site, you can read the specific descriptions of each attribute, including images of different parameters that define some of the unique and custom particle shapes.
To the right is the surface of the Particle section of Particular. To see an "almost" fully expanded version click here: Expanded View.
Go to particle descriptions by clicking here. Go!
Related Keywords:adobe after effects, trapcode particular, 3d particles, lights, emitter
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