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Trapcode Particular, Part 1

Setting up 3D lights for particle emission By Ko Maruyama
This tutorial is part of a series outlining several features of Trapcode's new plugin, Particular. If you have been entrenched in too much After Effects work, or are living under a rock, you may not have heard about Trapcode's newest plugin addition, announced at April's NAB. Many people preordered he plugin at the show, and more tapped into it when it released on May 10. If you don't already have it, you'll need the plugin, or at least the demo to complete this tutorial. You will also need After Effects 6.0 or greater.

If you are downloading the demo version, be sure to download the other demos as well. Trapcode's LUX is a useful tool to have when using 3D lights in After Effects, for any purpose. You can download the demo of any of the Trapcode plugins by clicking here.




In addition to the extensive help file included within the Particular plugin, Trapcode's solo master, Peder Norrby has included 2 separate tutorial videos on the Trapcode website. (To find the internal help see the HELP button under the Options link at the top of the Effects Control window.)



Step 1: Setting up the comp
Create a new Composition within After Effects 6.x. I'm going to use a small window to produce images for this tutorial, 320x240 at 15 frames per second.

Next add a spot light. Add a new light, using "Emitter" as a name. When Particular emits particles from lights, it looks for a specific naming convention. You can change the target name within Options if you'd like. For the sake of clarity, I'll leave it as "Emitter"; this is the default name in the plugin.



Next add a new solid (any color), the size of your comp.

Finally, add a 35mm Camera to your scene.

Your composition's layers should look something like this:




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Related Keywords:Adobe After Effects, Trapcode, Particular, emitter, 3d lights

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