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The School of Visual Arts Embraces PipelineFX Render Farm Technology(September 19, 2006)
Qube! helps 3D animation, computer graphics, game design, and architecture programs maximize their computing resources by using workstations and/or dedicated servers for rendering. Qube! is easy for students to use since they can submit their jobs from within their CG application like Autodesk® Maya® and 3ds Max® and monitor their jobs with Qube!s simple GUI called ?Qubic.
The Computer Art, Computer Animation and VFX department at the School of Visual Arts is the premiere digital arts program in New York. With more than 700 students in B.F.A. and professional studies, the Computer Art department offers comprehensive studies in computer animation, visual effects and motion graphics. School of Visual Arts students have received awards by major international computer art competitions, including SIGGRAPH Electronic Theater and Art Show and Sundance Online Film Festival. The graduates are employed by the most prestigious studios, including Industrial Light & Magic, Disney, Warner Brothers, DreamWorks, and Digital Domain.
The Chair of the program, John McIntosh said, ?We have been looking for a render solution that would service all aspects of our program and Qube! is the solution. With Qube! we can support our seniors as they produce thesis projects as well as letting our foundation students have access to the render farm. Without Qube! we had to severely limit render times. With Qube! we will have more students rendering faster with better results. This allows us to provide an aggressive curriculum for all our students and ultimately that is our goal.
?Qube! is really a perfect fit for schools like the School of Visual Arts, said Troy Brooks, CEO of PipelineFX. ?Being cross platform and supporting most 3D and 2D applications allows Qube! to utilize all available resources to get longer and more complex projects done. Taking advantage of our low-cost education bundle and deploying a powerful render farm, the School of Visual Arts is giving their students and their program the resources they need to be prepared for real world production.
About Qube! and PipelineFX: Qube! is the leading enterprise-class render farm management system for game development and film production. Qube! is highly customizable, extensively scalable, can be integrated into any production workflow, and is backed by 24 x 7 technical support. Qube! has custom pipelines for creative applications like Autodesk® 3ds Max®, Autodesk Maya®, NUKE, SOFTIMAGE®|XSI®, Shake®, and many more. Qube! is IBM ServerProven®, and operates in Linux®, Windows® XP, 2000 and 2003, and Mac OS®X environments. PipelineFX, with headquarters in Honolulu, HI, was founded in 2002. Qube! is used by world-class studios around the world, including South Park Studios, Electronic Arts, Buena Vista Games, DKP, Reel FX, Guava Graphics, and Radical Entertainment. Qube! is used by schools around the world, including Carleton School of Architecture, Full Sail, University of Advancing Technology, Pratt Institute, and University of Hawaii-Academy for Creative Media. For more information, please contact Troy Brooks, CEO of PipelineFX: firstname.lastname@example.org, Phone: 866-856-7823, 1000 Bishop Street, Suite 606, Honolulu, Hawaii, 96813, USA, email@example.com, http://www.pipelinefx.com. For more information on the School of Visual Arts Computer Art department, visit http://www.svacomputerart.com.
Trademark Notice: Qube! Remote Control is a trademark of PipelineFX, LLC. All other trademarks are the property of the respective trademark owners. ©2006 PipelineFX, L.L.C.
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