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The Basics of RiggingUsing CD Character Tools
The CD Character Rigging tools for CINEMA 4D have been around for several versions of CINEMA4D, and work seamlessly with the R10. The beauty of these plugins is that they allow new comers to explore character animation easily with comprehensive control. Of course, each of the plugins in the CD set are packaged with tutorial material and PDF manuals.
As a professional character animator (in addition to writing these plugins), Cactus Dan has also created an invaluable tutorial which focuses on using the C4D character tools. More than simply describing how each plugin works, Dan explains how you might use these plugins to create a mechanical movement by using some relatively simple steps.
You can see the instructional movie (more than a simple tool tutorial, a description with methodology) by clicking on the link below.
One of the elements of the CD Character Rigging tools is the CD Morph Plugin. A hidden gem in these seriously powerful tools, CD Morph 1.1 allows you to set up 3D morph animations quickly and easily. Rather than modifying target after target, creating several instances of models in your scene, CD Morph allows you to store all of the point data for each target in the tag itself.
You can use this in conjunction with other tools in the CD Character tools, or by itself. It works particularly well with the CD IK Tools, taking advantage of the bone systems.
CD Morph's documentation can be found in French and Japanese language packs on the Cactus3D website.
Service Updates for CD IK Tools 1.422, CD Morph, 1.137, CD Constraints 1.148, CD Joints & Skin 1.053 are also now available on the Cactus3D website.
If you're planning on undertaking any character animations in MAXON's CINEMA4D, you should check out www.cactus3D.com for tools that will allow you to control your rigs. If you're using morphs in CINEMA 4D, CD Morph will help you to work more efficiently and create even more dynamic projects.
Dan and his plugins can be found at his website: http://www.cactus3d.com
Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:tutorial, 3D, cinema4d, maxon, cactus dan, Cactus3D, character rigging tools, morph, how to make 3D animation
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