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Texturing 101Aging a can using texture maps
I get quite a few questions on texturing, so I've just take a simple Coke can and decided to show you how I textured it since most of my texturing follows these principles.
1. First I get my hands on some Coca-Cola label graphics.
|Here's a photoshop look at the layers involved.|
3. I then duplicate this layer, and keep the original untouched if I need it for some reason.
4. I then make my Base Metal texture; the texture that will be underneath the label/printing if it's worn away.
To create this sub-base texture you can use a photograph or textures from your texture library if you have one.
5. Place this Base Metal texture underneath (i.e. on the layer below the Coke Label layer in Photoshop).
6. I then use the Erase Tool set at 100% and begin to erase the Coke Label layer, revealing the Base Metal below. The result would be just like what would happen if you scratched away at the actual can.
So now we have something that looks like the Map "A".
Related Keywords:Lightwave, texturing, layers, 3d surfacing, Dave Wilson,
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