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Talkin' Smack: Where Was I?

On Photoshop, Flash, OS X development and high doses of opiates By Dave Nagel
So here's what happened. On the day of the announcement of Photoshop 7 for Mac OS X, I boldly proclaimed that I would be spending the next week covering every important, new aspect of the forthcoming release and analyzing what the announcement meant for us creative pros. It was, after all, the news every Mac designer had been waiting for, so why not give it the coverage it warranted? But little did I know that on the very day of the announcement I would be unceremoniously dragged to the hospital, have my gall bladder ripped out and spend the next seven to 10 days strung out on high dosages of FDA-approved opiates. So much for timely coverage of the most important news for OS X since OS X itself.

That's pretty dope
A week later, the pain and the opiates are now subsiding, though my enthusiasm for the announcement is not. Why? Well, thanks to all the dope, this last week never really happened for me, and I'm right back where I left off--minus a gall bladder, of course. As far as I know, Photoshop 7 is still fresh news.

But regardless of whether or not the news is still current for you, the very magnitude of Photoshop 7 demands extended coverage, even if it does come a week after the initial announcement. And so we will bring you the promised coverage, which will include in depth looks of some of the major new features in Photoshop 7, beginning this week and continuing through next.

Of course, at this point, Photoshop 7 isn't the only big news stimulating excitement for Mac OS X. Macromedia yesterday announced Flash for OS X in the form of Flash MX, the successor to the company's flagship interactive authoring environment.

Now, this works out well for me in terms of timing because both Adobe and Macromedia hold critical technologies for making Mac OS X a viable platform for creative production, and both have taken their sweet time in getting around to releasing their OS X-native software. Therefore, both have built up some considerable ill will among creative professionals--at least judging from your letters and posts in user forums.

Fussin' and a-feudin'
Macromedia's case is a particularly strange one in that the company started off incredibly strong with OS X, going so far as to show off their software running natively on the new OS even before its official release. Then they were one of the first out the gate with a professional creative application running on OS X--Freehand 10. And then nothing. Not a peep. Not even a hint at what would be coming next or when. At Macworld SF 2001, they announced their Shockwave Player for OS X, but, of course, no application for creating Shockwave content. And still several of their critical applications continue to chill in OS X Limbo, including Director, Dreamweaver and Fireworks.


I truly don't know. But, believe me, I've asked. As far as I know, there's no bad blood between Macromedia and Apple. Macromedia just refuses to say anything about their OS X strategy until the software is ready to go. And most of it just isn't ready to go yet.

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Related Keywords:Talkin Smack: Where Was I? On Photoshop, Flash, OS X development and high doses of opiates


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