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Talkin' Smack: More Fun in the 3D WorldThe Creative Mac SIGGRAPH roundup
However, I did receive an unexpectedly warm response to the self-indulgent column, and it filled me with all kinds of oogly emotions. So I guess I can forgive the lack of pawnable goods this time around. Plus my wife got me a new home theater system, which, combined with my 13-foot movie screen, would have made anything you got me seem paltry by comparison.
And so I enter my 34th year full of the warmth of your kind regards and the knowledge that my Starship Troopers viewing experience will be pretty much unrivaled.
And now to the topic at hand.
The topic at hand
So I headed out to the SIGGRAPH convention for a couple of days last week. Before I get to the topic of the show itself, I'd like to offer all convention organizers a little advice.
Stop holding conventions at the L.A. Convention Center. It's disgusting. Los Angeles is a major dump rivaled only by San Francisco and certain portions of hell. It's depressing and costly; it takes forever to get there from anywhere; parking is awful; and nothing is convenient.
If you're going to have an event in Southern California, move it to San Diego, Orange County or Long Beach. Just put it somewhere that isn't fenced in by barbed wire.
Second, keep the press lounge well stocked. We didn't become journalists just to write. We became journalists for the free food. Remember, a well fed journalist is a positive journalist. And a positive journalist doesn't talk about the lack of food in the press room. Also on the topic of food, look for alternatives to the poo water that gets churned out of the Starbucks sewer plant. If we want Starbucks, we can get it at the local strip mall. Serve Diedrich's.
Return of the topic at hand
But enough about me. Let's talk about the show.
Another SIGGRAPH has come and gone. This year's show was smaller than last year's, with several exhibitors dropping out and with attendance seemingly down. (Actual attendance figures haven't been published yet.) What does this say about the animation industry in general? Of course, the industry has hit some hard times, and so some exhibitors opted to save a little money by not showing up or by taking on a diminished presence this year. But for those who were there, the enthusiasm for the business has not diminished one bit. I, for one, was left with a sense that we're about to experience a turnaround, from both a user and technology perspective.
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