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Swift 3D version 4The biggest news in this release is the modeling
|Swift 3D version 4|
In many ways, not much had changed in the versions that have come out since. Sure, the rendering engine (RAViX) had improved and along came the EMO Bitmap Rendering engine as well, but the program's timeline was still difficult to use (maybe more so than Flash's own disastrous timeline), the trackballs to control animation was clunky and while there were a few brave and adventurous souls creating complex models and animations, the majority of Swift 3D users still found the app frustrating with far fewer features than the traditional 3D apps like Max, Electric Image, Lightwave and so on.
With this version of Swift 3D, it seems that Electric Rain has finally started to play major catch up in its' feature set compared to versions past. Yes, you still can control your objects, lights and cameras with that trackball but now you can also control your animations with a bezier path as well. The timeline seems to work a shade better and texture mapping has really improved as you now have controls to precisely map bitmaps onto objects. You can even import .3ds files and Swift3D will remember the bitmap textures you placed on the object.
|Create some very unique and organic objects.|
Another major change in modeling is in the standard modeler. Electric Rain finally woke up and added parent-child relationships! Actually there's a new panel that allow you to view the overall hierarchy of each object in the scene and then by moving objects in the panel you can start to create those parent-child relationships we're all used to in our other 3D apps.
|Control your animations with a bezier path.|
Without question, this version of Swift 3D is a major leap forward for the innovator (and in many ways, survivor) of the 3D-to-Flash category. While the timeline still needs to be radically improved, it's pretty clear that Electric Rain is really listening to its' audience and creating a great product. It's pretty clear that Swift 3D is no longer just for creating flying logos anymore.
Adam Bell is the Design Director, CEO, Videographer and sometimes janitor with firstname.lastname@example.org (http://datatv.com/) amazingly not getting plastered in the French Quarter of New Orleans, LA.
Related Keywords:Swift 3D, Electric Rain, Flash, Animation, Timeline, Modeling, Macromedia