|Page (1) of 1 - 10/20/12||email article||print page|
StartMeApp Congratulates appAttack Mobile Application Winners, Finalists at Global Mobile Internet Conference - Silicon Valley(October 20, 2012)
SAN JOSE, California (PRWEB) October 20, 2012
StartMeApp, Latin Americas leader in global mobile advertising and co-sponsor of the GMIC-SV appAttack competition for the latest and greatest mobile apps worldwide, congratulates the appAttack winners announced here today at the close of the two-day Global Mobile Internet Conference Silicon Valley (GMIC-SV).
The top winner in the 2012 GMIC-SV appAttack contest is Waigo Translate, a mobile language translation app developed by Translate Abroad that provides instant Chinese, Japanese or Korean translation into English via the iPhone.
The Top 5 finalists in the GMIC-SV appAttack contest also included:
- Vilynx, a service that lets people manage their personal videos across multiple smartphones, tablets, desktops, and cloud storage services;
- Blippar, an image-recognition phone app that lets advertisers reach consumers through exciting augmented reality experiences and instantaneous content;
- Fleksy, a mobile keyboard application technology developed by Syntellia that allows users to type and not make mistakes without looking at their mobile screen; and,
- Snappli, a mobile data app that speeds download of mobile web pages, apps and video and slashes user data and roaming charges through compression of data on a cloud-based platform.
As a co-sponsor of appAttack, StartMeApp provided prizes that included download credit certificates for each of the appAttack Top 20 finalists, plus a $5,000 cash prize for the Top Winner of the competition, Waigo Translate.
StartMeApp is honored to have participated in the appAttack judging panel and as a co-sponsor of the prizes and recognition of these very talented and deserving developers of innovative mobile applications, said Alejandro Campos Carlés, Co-Managing Director and Founder, StartMeApp, who participated in the appAttack judging panel and presented the $5,000 prize check to Waigo Translate.
The appAttack competitions three-tiered process winnowed down hundreds of mobile app submissions from more than 40 countries and across multiple content categories to the Top 100 finalists, each of whom won the opportunity to present their mobile applications in a free Startup exhibition booth at the two-day GMIC-SV conference.
Judging on GMIC-SVs Day One narrowed the appAttack Top 100 to a Top 20 list of apps, each of which presented to judges in a round of 3-minute pitches on Day Two of the conference. The pitch process narrowed the competition to a Top 5 list of apps, each of which won the opportunity to demo on the GMIC Main Stage in front of hundreds of mobile industry executives, entrepreneurs and developers.
Following the Top 5 Main Stage presentations, Waigo Translate was announced as the appAttack Top Winner and the $5,000 grand prize check presented on stage by StartMeApp Co-Managing Director and Founder Alejandro Campos Carlés.
The Top 20 appAttack finalists included: Commuter Hero (AOSV), Blippar, Arrow Car Finder (Cochibo), Gush Ad (Gushcloud), INTRO -Business Networking (Intro Labs), Kngine, Newzstand (NewzSocial), NQ Mobile Security, Penxy, Instasave HD (Progressive Lifestyle), Miku Flick/02 (SEGA), Snappli, CrowdCall (socialdial), Parker (Streetline), Fleksy (syntellia), Tickengo, Waigo Translate (Translate Abroad), Verbble, Vilynx, and Yadget.
StartMeApp is committed to help mobile applications developers and publishers monetize their mobile apps across its own network and those of partner mobile ad networks and exchanges worldwide. Through its Boost App end-to-end app distribution solution, which centralizes administrative, monitoring, reporting and billing tasks, StartMeApp enables mobile application owners to introduce efficiencies into the marketing, distribution and monetization of their mobile applications inventory.
An independent mobile advertising company, StartMeApp maintains an ad network-agnostic approach that has combined with the extensive mobile expertise and experience of its management and staff to enable it to become the leading independent company in planning and buying mobile media in Latin America and the U.S. Hispanic markets.
StartMeApps working relationships with multiple publishers, ad networks and exchanges operating around the globe have enabled the company to provide impartial advice and make recommendations to clients on the most appropriate means to meet their content distribution and advertising needs in Latin America and worldwide.
To learn more about StartMeApp and the mobile advertising opportunities available to its clients, visit http://www.StartMeApp.com.
# # #
StartMeApp is Latin America's leader in global mobile advertising, serving mobile ads in 40 countries across four continents and delivering nearly 10 billion ad impressions on a monthly basis and thousands of effective brand campaigns for clients. An independent, privately owned mobile advertising company, StartMeApp owns and operates its own ad-serving platform, as well as StartMeApp Networks, the premier wholesale multi-platform marketplace for mobile apps in Latin America and the U.S. Hispanic market. Visit StartMeApp online at http://www.StartMeApp.com, find us on LinkedIn (http://www.linkedin.com/company/startmeapp) or follow us on Twitter @StartMeApp.
Read the full story at http://www.prweb.com/releases/StartMeApp/GMIC-SVappAttack/prweb10038595.htm.
Related Keywords:computing and information technology, satellite technology, software, wireless technology, science and technology, technology (general), identification technology, agricultural research and technology, computing and information technology, satellite technology, wireless technology, science and technology, technology (general), identification technology, agricultural research and technology, Commonwealth Games, Winter Goodwill Games, Summer Asian Games, Winter Asian Games, Panamerican Games, African Games, Mediterranean Games, SouthEast Asiatic Games, PanPacific Games, SouthPacific Games, PanArabic Games, Summer Goodwill Games, World games, paralympic games, plastic art, internet, entertainment award, entertainment (general), arts (general), arts, culture and entertainment, economy, business and finance, financial and business service, business enterprises, online, marketing, business (general), internet, computing and information technology, satellite technology, wireless technology, science and technology, technology (general), identification technology, agricultural research and technology, mass media, news media, media, social security, social sciences, social issue, social issues (general), social conditions, social problems, social services, social conflict, economy, business and finance, financial and business service, business enterprises, advertising, marketing, business (general)