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Stardust Creates Stylized Nevada Desert in Animated Spot for Las Vegas Springs PreserveSpot Destined for Regional Cinemas, Broadcast Outlets and Video Installations
The Springs Preserve celebrates its Grand Opening today, offering visitors their first opportunities to experience the museums, gardens and attractions recreating Las Vegas' history featured inside the brand new, 180-acre environmental education development.
|"Springs Preserve" :30|
"Stardust recognized the good boards, and they got excited about the project and showed a lot of enthusiasm for it," said the agency's creative director Kris Manchester. "Then they followed through all the way with the same creative integrity and enthusiasm as from the beginning of the project, and that made the process very enjoyable."
Stardust West's project team, which included founder and creative director Jake Banks, art director Anthony Furlong, design director Neil Tsai, executive producer Corey Cirillo and producer Alyssa Evans, worked closely with the agency's creative team to render the Nevada desert as a fantastical world full of color and excitement. "To create this aesthetic," explained Furlong, "we spent a lot of time researching native flora and fauna. It was a lot of fun to blend these two aesthetics together and create the natural side of Las Vegas."
With Manchester's approval, Furlong and his colleagues decided to create the Springs Preserve world using digital plates much like those used in traditional cell animation. "This gave us the opportunity to create a look that is neither 3D nor 2D," said Furlong.
|Images from Las Vegas Springs Preserve spot by Stardust Studios.|
"Our animators had to work closely together to create elements that could seamlessly live inside of a 2D world without having to reanimate in the case of a camera change," he continued. "One of the methods that really helped was to essentially create the entire spot in 3K. Some individual elements had to be created as large as 8K."
The animation team used Adobe Creative Suite to create original elements, Boujou for camera tracking and Maya and Adobe After Effects for animation and final compositing. The project was finished in standard definition, but remastered in 2K by National CineMedia for theatrical screenings.
"One of the park's main goals is to teach people about nature and sustainability, and it really feels good to see that advertising can be used as a medium to make people excited about such a good cause," Furlong concluded.
Sid Lee's producers for the project were Isabelle Fonta and Claudia Roy. Stardust's team also included 3D artists Magnus Hierta, Sal Rangel, Daisuke Yamazaki, Kim Im, Grace Lee, Sean Comer and Ash Wagers. The spot's music was composed by Studio Apollo, and the sound design and final mix were courtesy of Boogie Studio, both of which are located in Montreal.
About Stardust Studios
Stardust is an award-winning, full-service creative production company, specializing in motion design, animation, visual effects and live-action production. Led by founder and creative director Jake Banks, Stardust's Santa Monica and New York offices continually redefine creativity for commercial, on-air, music video and in-store presentations. Their recent work including projects for the world's top ad agencies, brands and recording artists has earned numerous awards and worldwide editorial exposure. For more information, please visit www.stardust.tv or call Corey Cirillo at 310-399-6047, or Mike Eastwood at 212-334-7300.
Related Keywords:animation 3d 2d stardust sidlee theatrical broadcast spot commercial production design adobe creative suite boujou Maya After Effects Mac