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Build your own character easily By Steve Toyama
So you've heard that people were creating their own Spore creatures with the free download Spore Creature Creator from Maxis but you've never gotten around to actually doing it. Here is a quick rundown of the basic steps you'll be taking...

If you haven't already installed it, go ahead. Its free, not too large, and has an extremely user-friendly interface.

Click on Create a Creature. 

The creature editor is going to start you off with a base body with no heads, arms, legs, nothing! But this is where the fun begins. You can decide what kind of mouth and skull your creature is going to rely on in the environment. Remember, all the choices you make will affect how your species is going to survive in the wild and amongst its competitors so choose carefully.

After you've gone ahead and chosen the head and attached it by dragging it to the body, choose your arms, legs, hands, and feet.You will get controls for how large each addition will be in relation to your other features. Play around with the spinal chord to change the length of the torso too, and also if its going to be walking on all fours or bipedal. Heres a picture of how mine started out:

I decided to make him stand upright. After the main features like arms and legs, You can choose what its going to use to protect itself in a fight. I got me some horns and a big macelike tail end for crushing. Mother nature beware!

After you've finished putting the final details on your new masterpiece, take it out for a "Test Drive" and see how your creature animates in the simulated-real world. You can even see what its babies are going to look like!

The final thing to do is paint and texture your animal. There are several presets to choose from, but why not custom choose your colors and patterns. You can choose a base color, a coat style, and some details.

You're done! Now just save your creature to the Sporepedia library or start all over again.  I went back to the Test-Drive option and captured a movie as my guy danced!

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STEVE TOYAMA is a texture & graphic designer, animator, and TA in UCLA's Designer Extension program in Westwood, California. In addition to working on both 2D and 3D projects for several commercial and music video clients, Steve has also done consulting work for video game publishers. In his spare time, you'll find him behind the stick of his XBOX360, DS, PC or Mac video games. He is also a contributing writer for CreativeMac and Consumer Electronics Net Online.
Related Keywords:tutorials, video games, spore, creature creator, free spore software from maxis

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