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SIGGRAPH ASIA: 2008 / P2Singapore hosts the first Siggraph Asia: Maya 2009
A powerful new animation layering paradigm, built on technology from Autodesk MotionBuilder software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers. Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and blobby hardware display, preset rendering, and dynamic behaviors.
Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
Of course, as we've seen in previous SIGGRAPH expos, Maya works hand in hand with Toxik. A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk Toxik software.
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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