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SIGGRAPH 2008: Bunkspeed CGI made simpleIs it really easy?
Bunkspeed CGI made simple. Is it really easy? Bunkspeed at SIGGRAPH 2008 showcased its latest renderer for image modelers, HyperShot 1.5. The renderer features an improved real-time raytracing engine, better real time handling of materials on objects that don't have texture coordinates and a cached material library that instantly displays materials.
The company also added more translators, including support for Rhinocerous on the Macintosh as well as a plugin for the Windows version of Rhino, better support for ProEngineer Wildfire 4, and improved Solidworks file and IGES support. HyperShot 1.5 HD is (supports up to 4.1 megapixel image resolution) priced at $995, HyperShot Pro, which offers unlimited image resolution images is priced at $3495 plus maintenance, and HyperShot Web version is $195.
A student edition is priced at $99.99 a year. The company also showcased HyperMove, a complementary application to HyperShot that enables designers to animate their objects so they can see how they move and operate. After creating the object in HyperShot, adding elements such as color or a car decal, the file is then brought into HyperMove where some animation parameters are adjusted and rendered to create the movie.
According to the company, HyperMove is designed not for blockbuster movie effects, but rather more simple animations such as showing a cell phone opening or closing, and other elements in the industrial design, engineering, marketing and advertising fields. The cameras in the application can be moved independently, and pans and zooms are controlled on separate timelines. HyperMove can import models from a variety of file formats, including Rhinoceros, SolidWorks, Google SketchUp, and Pro/ENGINEER. It is expected to ship on the Windows platform in the Fall 2008. For more information, visit www.bunkspeed.com
John Virata is senior editor of Digital Media Online. You can email him at firstname.lastname@example.org
Related Keywords:renderer, image renderer, CGI,