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Report Shows Virtual Reality on Solid Ground

$22 billion business involves more than 8,000 companies By Denise Harrison
While virtual reality is a promising new entertainment technology, its not all fun and games. Architecture, manufacturing, museums, art, education and training, medical and fashion are all customers, investing about $22 billion a year, according to a study published this month.

The Market for Visual Simulation/Virtual Reality Systems, Fourth Edition by CyberEdge Information Services (CEIS) says the economy has meant a shrinking of VR by 17 percent this year, but visual simulation (VizSim) hardware, software and services are still valuable businesses, with the average VizSim system priced at $92,000 and 8,512 companies in on the action. Top applications, according to the report, are museum and exhibitions, virtual prototyping and design evaluation. 18.5 percent of systems use the internet to deliver the content.

The study showed that graphics card manufacturer nVidia received the highest customer satisfaction rating, and the report includes an Opportunity Index, CyberEdges proprietary tool for determining how to best leverage the results of the study for a business advantage.

The Market for Visual Simulation/Virtual Reality Systems, Fourth Edition is the ninth major research report completed by CEIS in the past three years.
Contact CEIS at 89 Clinton Street, Suite 1, New York, NY 10002 USA, +1 212 358-7800,,

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Related Keywords:Virtual Reality, game


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