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Rendercore Releases Remote Rendering for finalRender stage-1RenMan to increase remote rendering options (January 09, 2006)
Rendercore Inc . announced today complete integration and support for Cebas computers finalRender stage1 for 3ds Max 8.0 on Rendercore's state-of-the-art render farm, based in downtown Los Angeles, CA.
We integrated Cebas Computers finalRender stage-1 for 3D Studio Max 8. 0 with our proprietary remote rendering management tool RenMan so that clients can automatically upload finalRender stage-1 project files for job submission and remote management. RenMan is the only solution in the market offering anywhere, anytime access, monitoring and controlling over distributed rendering for major 3D application software . stated Brian Kim, Technical Director for Rendercore.
We will keep upgrading our renderfarm to the latest version of 3D applications and evolving our remote rendering technology to meet customer demand from such diversified industries as entertainment, architectural and industrial visualization, commented Henry Choi, President of Rendercore.
Founded in Hollywood in 2002, Rendercore offers on-demand, remote rendering services and solutions for the customers from such diversified industries as entertainment, architectural, engineering and industrial design who demand huge computing resources . With over 3Tera Hz computing power , a cutting edge super-computing infrastructure and the industrys first remote rendering software, Rendercore's render farm provides instant on, outsource rendering capacity for users of Alias Maya, 3D Studio Max , Cinema 4D, Lightwave, Brazil r/s, Turtle, finalRender Stage- 1. Rendercores location in downtown Los Angeles is right on the Internets backbone and has bandwidth connectivity of OC12, enabling clients around the world to work as transparently and effectively half way around the world as they do using internal render engines within their facility.
For more information, please visit: http://www.rendercore.com/
Related Keywords:Rendercore, Cebas computers, finalRender stage1 , 3ds Max 8.0