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Programmable Hardware Shading In Applications

A LightWork Design White Paper on Challenges and Solutions By LightWork Design

Overview of this document

This document provides an overview of the challenges facing application developers trying to use the newest programmable graphic hardware features in their applications.  It also contains a suggested approach to solving those problems and describes how they have been solved in the LightWorks Real-time product.

Table of Contents

  • Introduction
  • About LightWork Design Ltd.
  • About LightWorks Real-time
  • About LWA LightWorks Archive Format
  • Problems and Solutions
  • Separation of Light and Surface
  • Re-use of Shader Components
  • Implementation of Basic Components
  • Integration of Real-time shaders into Applications
  • Consistency between Software and Hardware Rendering
  • Making Shaders Efficient Moving Initialisation Outside the Rendering Loop
  • Archives of Shader Instances
  • New Shader Problem - Real-time Shaders as Plug-ins
  • Security of Shader Code
  • Interoperability
  • Conclusion

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Related Keywords:3D, rendering, opengl, shading, graphics, lightwork design, 3dlabs, ati, nvidia, hardware, siggraph


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