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Pipelinefx Shows Off Qube! 4.0 at SIGGRAPH 2005(July 21, 2005)
Pipelinefx, the leading provider of enterprise render farm management software for 3D animation and interactive entertainment companies, announced today that it will demonstrate the newest version of its flagship product Qube! 4.0 at SIGGRAPH 2005, (Booth 1152) being held in Los Angeles, CA, from July 31 to August 4, 2005. The new version of Qube! will feature new performance and usability features, elevated compatibility with several popular graphics tools, and an enhanced graphical user interface (GUI) called Qubic. Enhanced support for applications including Maya®, SoftImage®, 3DS Max®, Shake®, Nuke®, mental ray® as well as compatibility with the latest version of Apples operating system, OS®X Tiger (version 10.4) will be demonstrated.
Render farm management is a mission critical activity for film, 3D animation, and special effects. Increasingly, state-of-the-art computer game companies are using this technology to process art assets and distribute the game build process. Render farm management software is the glue that holds the workflow pipeline together - allowing artists using a wide variety of tools to create high quality shots or build sophisticated computer games.
?We have focused on enhancing performance and usability to meet the increasing demands of modern development environments, said Troy Brooks, CTO of Pipelinefx. ?For example, configuring the Qube! Supervisor is now even easier with a new graphic interface, job execution under Windows has been simplified, and performance has also been improved by providing real-time license checking, which reduces the number of lost jobs due to insufficient licenses at job execution time. Other performance features include a multi-threaded worker which improves communication and increases reliability via a self-healing mechanism.
Qube! was originally developed for Square USAs 2,000 processor render farm at a cost of more than $2.5 million. It was used to produce the category defining film, Final Fantasy: The Spirits Within. Pipelinefx acquired the rights to the software in 2002 and the companys technical team began enhancing the product with a complete re-write incorporating a variety of patent-pending techniques for batch queuing and process control. The softwares architecture supports the ability to achieve deep integration with all of the artist tools used by animators and game companies so that demanding workflow pipelines can be created. The software helps optimize studio hardware assets speeding up the rendering and game build processes that are often bottlenecks in film and game productions. Existing Qube! customers tout the softwares sophistication, performance enhancing capabilities and the effect of giving artists the opportunity to do more iterations, thereby enhancing the quality of the finished product.
?Interactive entertainment and digital media are tremendous growth markets that hold great potential for Pipelinefx, said Jeff Au, managing director of PacifiCap Group, Hawaiis largest venture capital firm and Pipelinefx venture capital investor. ?This new release demonstrates the companys strong commitment to providing its customers with the ultimate render farm management system for these fast growing markets.
Pipelinefxs customer base includes industry leaders doing 3D animation, special effects and state-of-the-art computer games, such as Electronic Arts, the worlds largest game company, Radical Entertainment, Lucas Arts, Mainframe Entertainment, Reel FX Creative Studios, Frame Set & Match, Switch VFX and Pratt Institute.
Built by industry professionals for the most demanding 3D animation and game production environments, Qube! is a next-generation enterprise render farm management system built for environments as large 20 to 10,000 processors or 300,000 simultaneous jobs. Qube! is highly customizable, extensively scalable and can be integrated into any production workflow. Qube! is IBM ServerProven®, operates in Red Hat® Linux®, Windows® XP, 2000 and 2003, and Mac OS® X environments. Qube! comes with a Maya® job type that contains everything necessary to submit and execute batch Maya jobs. Qube! supports Gelato, Nuke®, Softimage®, 3DS Max, mental ray® and many other 3D animation software applications.
Pipelinefx, with headquarters in downtown Honolulu, Hawaii, was founded in 2002 and markets its class leading software to the 3D animation, special effects, video and game markets worldwide.
Related Keywords:pipelinefx, qube 4, SIGGRAPH 2005