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PipelineFX Names New Director of TechnologyScot Brew to Lead Software Development for Qube! (February 13, 2007)
DMN Newswire--2007-2-13-- PipelineFX, makers of Qube! software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that Scot Brew, former Senior Pipeline Consultant, has been promoted to Director of Technology.
Brew, 35, will be responsible for incorporating market and customer requirements into the industry leading render farm management software, and evangelizing PipelineFXs leading-edge developments in the game development market. Brew also works closely with software partners to coordinate Qube! strategy across multiple vertical markets.
?I am totally confident in Scot Brews abilities as both a superb technologist and a prudent business strategist, said Troy Brooks, CEO of PipelineFX. ?The 11 years he has spent advancing this industry, in positions of increasing technology and leadership responsibilities, have given him an expert understanding of strategies that can extend PipelineFXs market position, from both a technology and business model perspective. With this promotion, Scot's role expands to apply his broad skills in driving software engineering teams to help our company accelerate the adoption of new technologies to drive faster growth in the market."
Prior to joining PipelineFX in 2006, Scot served as Senior Technical Director at Lucas Arts Entertainment in San Francisco, California from 2001 to 2006. In 2003, Alias presented him the prestigious Maya Masters award (www.mayamasters.com). His education includes both Aerospace Engineering and Liberal Arts degrees with a focus in studio art. From 1998 to 2001, Scot was a Technical Director at SQUARE USAs Honolulu Studio working on the production of Final Fantasy: The Spirits Within. Prior to joining Square, Scot was a Graphics Technical Consultant to IBM. He is a member of the Alias Games Advisory Council and has given numerous talks on pipelines, content creator roles, and content creation at events likcloth e GDC and FMX. Scot's extensive expertise includes work in art and content pipelines, simulation, crowd simulation, polygon tools, real-time shaders, light caustics, scene management, tool distribution, and distributed rendering.
About Qube! and PipelineFX:
Qube! is the leading enterprise-class render farm management system for game development and film production. Qube! is highly customizable, extensively scalable, can be integrated into any production workflow, and is backed by 24 x 7 technical support. Qube! has custom pipelines for creative applications like Autodesk® 3ds Max®, Autodesk Maya®, NUKE, SOFTIMAGE®|XSI®, Shake®, and many more. Qube! is IBM ServerProven®, and operates in Linux®, Windows® XP, 2000 and 2003, and Mac OS®X environments. PipelineFX, with headquarters in Honolulu, HI, was founded in 2002. Qube! is used by world-class studios including South Park Studios, Electronic Arts, Buena Vista Games, DKP, ReelFX, Guava Graphics, and Radical Entertainment. Qube! is used by schools around the world including the School of Visual Arts in N.Y., Carleton School of Architecture, Full Sail in Florida, the University of Advancing Technology, Pratt Institute, and the University of Hawaii-Academy for Creative Media. For more information, please contact Troy Brooks, CEO of PipelineFX: firstname.lastname@example.org, Phone: 866-856-7823, 1000 Bishop Street, Suite 606, Honolulu, Hawaii, 96813, USA, email@example.com, http://www.pipelinefx.com.
Trademark Notice: Qube! and Qube! Remote Control are trademarks of PipelineFX, LLC. All other trademarks are the property of the respective trademark owners. ©2007 PipelineFX, L.L.C
Related Keywords:render farm, PipelineFX, Qube