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Photoshop CS3e: Halloween Cross Part 4

Using images on multiple 3D surfaces By Ko Maruyama
If you have Adobe's Photoshop CS3 Extended, you can import 3D models from other applications.  If there are 3D models in a Photoshop CS3e project, you can open up the textures and modify them to suit the project at hand. You can also apply images to the adjoining surfaces, although sometimes those pieces of 3D geometry don't reside next to each other in the smart object texture.

Using photography in your composite might be a great way to fake some lighting and/or some texture on your 3D model.  In Photoshop CS3e, you'll need to import the geometry from another application.  Sometimes, to fake the appearance of detailed geometry, a texture will do the trick.  In part 1, I took a look at how to create a guide to map where different parts of the texture would be applied to the geometry.  This is key when you're trying to map different surfaces together in Photoshop CS3e.

Here's another short video tutorial to show you how you can easily get back and forth from your texture to your model.  If you don't have a 3D cross from the RELIGIOUS CROSS tutorial, you can download the starter file below.


If you missed other parts of this - or are looking for the next part, be sure to check out for the permanent links to CreativeMac.

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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