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Paraglyph Press Releases "Start Your Engines"First book on developing driving and racing games (July 18, 2005)
Paraglyph Press announces its latest addition to its game programming library, "Start Your Engines: Developing Driving and Racing Games" (U.S. $39.99, ISBN 1-933097-01-9). Written by game programming expert Jim Parker, a pioneer in the rapidly evolving area of game programming education, "Start Your Engines" shows readers how to design and develop fast-action driving and racing games. Although this genre of games is very popular--estimated to represent nearly 20% of all computer games sold today--very little information has been published on this topic until now.
In "Start Your Engines," the author takes readers through the entire process of creating driving and racing games, from exploring the design elements, game architecture, collision detection, intelligent opponents, and good audio techniques, to using cinematography, creating terrains, understanding the physics of racing games, using artificial intelligence, and simulating continuous time. The author first teaches readers how to create a 2D driving game, and then shows how to convert that project into a 3D racing game. In this unique book, readers will learn:
-The nuts and bolts of creating driving and racing games--from time simulation to camera placement and controlling time and objects
-Tips and techniques from leading 3D game developers for creating challenging driving and racing models utilizing AI and numerous collision detection packages
-How to develop games that utilize varying driving conditions and challenging terrains and utilize ambient traffic and intelligent opponents
-How to create a full-featured dune-buggy racing game that takes place on the unique terrain of Mars--with all the physic and AI background presented in an interactive, step-by-step learning format
Keith Weiskamp, President and Publisher of Paraglyph Press says, "This is the first book published on the art of designing and programming driving and racing games. Jim Parker expertly presents all of the critical techniques that game programmers need to master to create their own driving and racing games, and we're confident that all students of game programming will find this new book to be enormously useful."
Start Your Engines is available at bookstores, online retailers, and book wholesalers world-wide. Paraglyph Press is distributed by O'Reilly Media in the U.S. and Canada. For distribution in other regions of the world, or for information on foreign rights and translations, visit the Paraglyph Press web site and click on the "Booksellers" link.
For order information, please use the following contact information:
Contents of "Start Your Engines"
1. Start Your Engines--Basic Design Elements
2. Game Architecture for Driving and Racing Games
3. Basic Graphics for Driving and Racing Games
4. Building a Basic 3D Driving Game
5. Game AI and Collision Detection
6. Incorporating Intelligent Opponents
7. Audio for Driving and Racing Games
8. Using Ambient Traffic
9. Physics for Driving and Racing Games
10. Simulating Continuous Time
11. Cinematography for Driving and Racing Games
12. Creating Terrains
13. Designing the "Manic Mars Racer" Game
14. Coding the "Manic Mars Racer" Game
15. The Bonus Game--"Charged!"
About the Author
Dr. Jim Parker (Alberta, Canada), an expert on driving and racing games, has been an educator, programmer, and game designer for many years. In 2000 he pioneered Canada's first curriculum to train and educate aspiring game developers at the University of Calgary, in conjunction with Radical Entertainment of Vancouver. His course in Computer Game Programming at the University of Calgary always contains a driving game as the project for the class. He is a firm believer in the democratization of game creation, and this book is but one step in that process -- teaching others that they, too, can make a game that someone will want to play. Dr. Parker lives with his family on a farm near Cochrane, Alberta.
About Paraglyph Press
Paraglyph Press, founded in 2002, is now celebrating its third year of record growth. Founded by highly successful publishing entrepreneurs Keith Weiskamp and Jeff Duntemann, along with publishing executives Steven Sayre and Cynthia Caldwell, Paraglyph publishes unique "must have" titles that help readers do more with the tools they have.
Paraglyph's library of game-related books includes: "Game Coding Complete," "A Theory of Fun for Game Design," "Monster Gaming," and "Game Design Complete."
Paraglyph launched the bestselling Degunking Series in early 2004, and since then the series has rapidly grown to cover numerous topics, establishing itself as a leading brand around the world. The series includes such best-sellers as "Degunking Windows," "Degunking Your Personal Finances," "Degunking Your PC," "Degunking Your Mac," and "Degunking Your Email."
For more information, visit our website at www.paraglyphpress.com.
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