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PUMPKIN PARTS

Creating a pumpkin with Cinema 4D: PART 1 By Ko Maruyama
If you need to create a 3D pumpkin for seasonal graphics (whether for Halloween or Thanksgiving), you may wish to use a 3D application to give you more control over your digital pumpkin.  In this series, I'll have some simple steps showing how to model and texture this object.



Usually, these tutorials explore the process and tools, but this series will focus solely on the specific steps.  (Stay tuned for a QuickTime instruction with more detail about the tools).

1.  Create a Sphere.

Radius = 200m
Segments = 48



2. Make Editable. (C)

3. Use Model Tool.  Stetch using following size coordinates: 400, 500, 400.







4. Add NULL Object as parent. (With Sphere selected, OPT-select Null Object)



Add Simple Deformers:

5. Bulge Deformer.

Size = 500, 500, 500
Strength = 30
Fillet = check ON

position: X=95m



6. Spherify

Radius = 250m
Strength = 50%

position: Y=-100m



7. Melt

Strength = 5%

position: Y=-300

NOTE: The melt deformer pulls the polygons to the deformer's axis world coordinate, so moving this around will change the value as well.




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Related Keywords: Halloween, Pumpkin, Jack-o-lantern, October, Holiday, 3D model, Texture, Procedural Texture, Cinema 4D, Tutorial

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