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PUMPKIN PARTSCreating a pumpkin with Cinema 4D: PART 1
Usually, these tutorials explore the process and tools, but this series will focus solely on the specific steps. (Stay tuned for a QuickTime instruction with more detail about the tools).
1. Create a Sphere.
Radius = 200m
Segments = 48
2. Make Editable. (C)
3. Use Model Tool. Stetch using following size coordinates: 400, 500, 400.
4. Add NULL Object as parent. (With Sphere selected, OPT-select Null Object)
Add Simple Deformers:
5. Bulge Deformer.
Size = 500, 500, 500
Strength = 30
Fillet = check ON
Radius = 250m
Strength = 50%
Strength = 5%
NOTE: The melt deformer pulls the polygons to the deformer's axis world coordinate, so moving this around will change the value as well.
Related Keywords: Halloween, Pumpkin, Jack-o-lantern, October, Holiday, 3D model, Texture, Procedural Texture, Cinema 4D, Tutorial
Source:Ko Maruyama. All Rights Reserved