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Oregon3D Hosts CG Open House

Features game development and design/visualization on July 20/21st (July 08, 2004)

Oregon3D Inc., The Academy for Digital Arts & Sciences, announced today its two-day open house scheduled for July 20 and 21, 2004 at Oregon3D. Technology presentations will focus on game development and design/visualization applications.

Oregon3D's Game Development Day:
Tuesday, July 20, 3 p.m. to 7 p.m.
Presenters from Turbo Squid, RTzen, Right Hemisphere and other guest speakers will explore the tools and techniques used to create today's top-selling video games.
* Turbo Squid's Sonny Averette will demonstrate the company's latest tools Clothfx and Hairfx, as well as AfterBurn.
* Jeremy Hubbell, president and CEO of RTzen, Inc., will demonstrate RT/shader, the first-ever real-time shader creation tool for artists.
* Right Hemisphere will demonstrate interactive 3D painting and texturing with its industry standard tool, Deep Paint 3D.

Food, beverages and video games will follow the presentations.

Oregon3D's Design/Visualization Day:
Wednesday, July 21, 4 p.m. to 7 p.m.
Learn how to take your projects to the next level with Design/Visualization in 3ds max. Oregon3D, 3DV and Discreet, the visual effects division of Autodesk, invite architects, engineers, designers and others interested in an overview on how 3ds max is the tool to take you there.
Scott Ryan and Mike Janov from Discreet will demonstrate the power and efficiency of 3ds max as a design and visualization tool. They will focus on:
* creating powerful and realistic renderings using mental ray
* incorporating physically-based lighting
* developing accurate terrains and city representations using GIS data
* generating a file link with other Autodesk applications
* Sonny Averette will demonstrate a selection of Turbo Squid's powerful rendering technologies for 3ds max including rtre, a real-time renderer for interactive visualization, as well as final Render Stage-1, a next-generation raytracing and global illumination rendering system.

Location and Availability
Oregon3D's Open House is open to the public at no charge and will take place at Oregon3D's training facility located at 725 SW 20th Place, Portland, Ore. Space is limited, so people are asked to RSVP by calling Oregon3D at 503-626-9000.

About Oregon3D, The Academy for Digital Arts & Sciences
Oregon3D provides short-term intensive courses during day, evening and weekend hours in computer graphics for 3D animation, game development, industrial design, medical visualization and urban simulation. Oregon3D delivers high-quality training at affordable prices. Students can learn the fundamentals of industry standard tools such as 3ds max(r), Maya(r) or combustion(r) in four-days for $495. More classes, lab hours, consulting services and facility rentals are also available. Located in Portland, Ore., the school's singular facility features an immersive stereoscopic display wall used for the virtual Portland City Model and other real-time simulations. For class registration, tours or additional information, visit or call 503-626-9000.


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Related Keywords:Oregon3D, CG, game development, design/visualization, The Academy for Digital Arts & Sciences, Turbo Squid, RTzen, Right Hemisphere, Sonny Averette, Clothfx, Hairfx, AfterBurn, Jeremy Hubbell, RTzen, RT/shader, 3ds max, 3DV, Discreet, Autodesk, Scott Ryan, Mike Janov, Render Stage-1, raytracing,


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