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Oregon3D Announces Unreal Seminars at SIGGRAPH

Offers instruction on content creation with the Unreal Engine (July 29, 2004)

Oregon3D, The Academy for Digital Arts & Sciences, today announced it will offer a series of practical and informative classes specifically devoted to content creation for the Unreal Engine, the leading 3D technology platform pioneered by Epic Games. Scheduled during the SIGGRAPH 2004 Conference, this one-day session is free of charge and will run on both Monday, Aug. 9 and Tuesday, Aug. 10, from 9 a.m. to 3:30 p.m. in the Los Angeles Room at The Wilshire Grand Hotel in downtown Los Angeles.

Co-sponsored by Alias and Epic, Oregon3D's Unreal Technology Seminar will be hosted by Jason Busby and the 3D Buzz team, and will provide attendees with valuable tips and tricks for maximizing content creation for the Unreal Engine. Classes include a wealth of knowledge for today's game developers and visual effects artists, and cover everything from modeling for Unreal using Alias Maya and importing digital 3D assets, to real-time film production using Matinee, Unreal's integrated movie creation system.

Schedule and class details on the Oregon3D Unreal Technology Seminar are as follows:

Welcome and Registration (9 - 9:30 a.m.)

Introduction to Unreal Technology (9:30 - 10:20 a.m.)
This class will get students up to speed on content creation with the Unreal Engine. Beginning with a discussion of Unreal Technology and the components necessary to construct an Unreal world, the class will move into a full introduction to UnrealEd, the native editing tool for the Unreal Engine. Next, the class will walk the student through creating real-time interactive environments, from indoor areas to vast landscapes. Also covered will be techniques for the application and control of environmental textures, production of simple and advanced lighting systems, intuitive terrain generation, and techniques to simulate open skies.

Modeling for Unreal Using Alias Maya (10:30 - 11:20 a.m.)
This class will introduce the student to a variety of modeling tools in Maya, and how they can be used to generate low-polygon meshes for import into the real-time world of Unreal. The first half of the lecture will focus on modeling techniques, as well as the many considerations that must be met to create models capable of being displayed within the Unreal Engine. The rest of the demonstration will introduce students to techniques for getting these models into the Unreal Engine using a new specialized plug-in. The class will cover the theory behind static meshes, their creation, and their use within Unreal. Also covered will be methods for taking a fully rigged and skinned character into the Unreal Engine for the purposes of game content creation or real-time film development.

Particle Systems and Material Development in UnrealEd (11:30 a.m. - 12:30 p.m.)
This class will show students how to recreate elemental particle-based effects using the Unreal Engine's powerful real-time particle system. Topics covered will include the placement of particle emitter systems, how to emit multiple particle types from a single emitter, and how to control the behavior of emitted particles in real-time. The class will also demonstrate the creation of material networks and real-time shaders for use on the Unreal particle systems, in order to create realistic effects such as smoke or steam. Discussion will include both the creation and control parameters necessary for static and animated shader development.

Importing Digital 3D Assets into the Unreal Engine (1:30 - 2:20 p.m.)
This class will show students how to take their 3D creations from Maya into the world of Unreal for real-time application. The class will begin with the import, texture placement, and positioning of static 3D assets, known as static meshes. Next, the class will demonstrate methods for importing user-controlled vehicles from Maya into an Unreal environment for real-time control simulation. Finally, the class will demonstrate how to take a character, complete with a full skeleton and skinning system, into Unreal for instant animation retargeting for gameplay and real-time film development.

Real-Time Film Production with Matinee (2:30 - 3:30 p.m.)
This class will introduce students to Unreal's integrated movie creation system, known as Matinee. This machinima tool allows users to create animated sequences that can be controlled, edited and viewed in real-time using the Unreal Engine. The class will demonstrate how to bring pre-generated character animation sequences from Maya into the Unreal environment. Also discussed will be methods for using Matinee Actions to control camera and asset motion, as well as the use of Sub-Actions to control effects such as camera fades. The class will show how to use Matinee to trigger animated sequences, control playback speed, show in-game movies or create entire animated shorts or feature films with the Unreal Engine!

Pricing and Availability
The Oregon3D Unreal Technology Seminar is a one-day series of classes being offered on Monday, Aug. 9 and Tuesday, Aug. 10, from 9 a.m. to 3:30 p.m. The Seminar will be held at the Wilshire Grand Hotel's Los Angeles Room, located at 930 Wilshire Blvd. Los Angeles, Calif., 90017, (213) 688-7777. Admission is free; however registration is required.

For more information, or to register for the Seminar, visit Oregon3D's Web site at <> or contact Oregon3D at its toll free number, (866) 626-9100.

About Oregon3D, The Academy for Digital Arts & Sciences
Oregon3D provides short-term intensive training in computer graphics and design for 3D animation, game development, special effects, industrial design, medical visualization and urban simulation. Oregon3D's high-quality courses are offered during day, evening and weekend hours at affordable prices. Students can learn the fundamentals of industry standard tools such as 3ds max, Maya or combustion in four-days for $495. Advanced classes, lab hours, expert consulting and facility rentals are also available. Located in Portland, Ore., the school's singular facility features an immersive stereoscopic display wall used for real-time simulations including the Virtual Portland City Model. For class registration, tours or additional information, visit or call 503-626-9000.


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Related Keywords:Oregon3D, Unreal, SIGGRAPH, Unreal Engine, The Academy for Digital Arts & Sciences, Epic Games, Alias, Unreal Technology Seminar, Jason Busby, 3D Buzz, Alias, Maya, Matinee, UnrealEd, Particle Systems, shaders, machinima, Matinee Actions, Sub-Actions,


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