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OTEE Announces V1.1 of Unity Game Development PlatformMajor revision targeted at medium to small game developers (August 23, 2005)
Today OTEE announces a major revision of the game development platform Unity, targeted at medium to small game developers.
Unity is a 3D game editor that happens to contain one of the most advanced game engines in existence. Packed with power it is built to meet the steep demands of next-generation game developers and cut cost at all stages of production.
Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls.
"Wow! This is the game development engine I've been waiting 12 years for! I'm simply amazed at how elegant this program is in design and function. It is one of the very best Macintosh applications I've seen in, perhaps a decade. It is a tool, in the true sense of that word. It amplifies my abilities and makes my job easier," says Norm Dwyer, president of casual game studio Snap2play.com.
With Unity 1.1 it is for the first time possible to publish games for both Windows and Mac OS X with the click of a button. This will allow games created with Unity to be distributed to that dark side of the moon "the 95% that don't have Macs". To many game developers, Windows is where the market is.
"Casual games on multiple platforms are predicted to be a $2bn business by 2008. What the casual revolution needs most is not huge art teams, but creative individuals with clever, different, wacky ideas. With Unity, creative teams can develop on their beloved Macs with the best workflow and tools available on the market," says OTEE CEO David Helgason.
Highlights of new features in Unity 1.1 include:
* Windows standalone deployment of games made with Unity is now fully supported
* Several next-generation render-to-texture effects, and virtual displacement mapping
* A 30 page scripting tutorial making it a lot easier to get started with scripting
* Greatly expanded documentation with many new examples of how to achieve various effects
* Possibility to extend the functionality of Unity-made games with through a new C/C++ plug-in SDK to interface with any hardware or software Unity doesn't support out of the box
* Big game workflow has been greatly improved allowing the entire flow of arbitrarily sized games to be designed, tested, and tuned inside Unity.
* Asynchronous internet access supported in an easy-to-use API
* And of course the usual host of minor improvement and bug-fixes are included
Unity 1.1 is a free upgrade for existing customers, and the early adapter rebate will still be available for a short time.
OTEE released Unity 1.0 at WWDC this summer. Onstage at the first session of the conference Apple's VP of Platform Experience highlighted what fun it is to use Unity. Since then Unity has been gaining adaption in independent game studios, game design education and amongst creative visualization professionals.
Creating their first game GooBall this spring, OTEE demonstrated how Unity can uniquely improve productivity. GooBall contains 60 varied levels of acclaimed graphics, and was made by a team of three over the course of just 4 months. GooBall was published by the proven Macintosh publisher Ambrosia Software. Now, the content creation package powering it is ready for the world. The next game production of OTEE is a serious game title about the Israel-Palestine conflict produced in collaboration with Electronic Arts and the United Nations.
For more information go to http://www.otee.dk
Related Keywords:OTEE, Unity, Game Development, 3D game editor, game engines, Ageia physX,