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Ntropic VFX Animate Underworld EvolutionEffects-heavy film, #1 spot at the box office, features complex CG and 2D effects (February 02, 2006)
?Underworld: Evolution, the latest installment from Director Len Wiseman, garnered a #1 spot at the box office its opening weekend, thanks to complex CG and 2D effects and innovative graphics designed and created by San Francisco and Santa Monica-based effects and production house Ntropic (www.ntropic.com). With over 90 shots included in the final cut, including the entire main title sequence, Ntropic is one of the largest contributors of visual effects for the film, which released on January 20, 2006.
Wiseman returned to Ntropic, having worked with Founder and Creative Director Nathan Robinson and his team on ?Underworld in 2003. ?We were happy to see that we had gained the trust of the production company after the first movie. They dramatically stepped up our involvement on ?Underworld: Evolution, notes Robinson.
The Ntropic team was lead by Visual Effects Supervisors Nathan Robinson and Andrew Sinagra.
?Len is a hands-on director. He has a clear vision going into a project, as far as what he wants to see, but then he steps back and lets [the artists] take the visuals to the next level, said Robinson. ?This helped us to maximize the potential of the shots. Adds Sinagra, ?Our approach was to do whatever it takes to establish a seamless integration of the films complex visual effects with existing footage. The dark, gritty look of the picture is a visual style that we are very comfortable with, says Sinagra. The majority of sequences completed by the team featured a combination of CG and 2D effects.
Wiseman praised the teams visual contribution to the picture, explaining that he traveled to Ntropics San Francisco offices to work closely with the visual effects artists on key sequences. Wiseman said, ?The Ntropic team really embraced my vision. We have a similar aesthetic and working in their facility interactively made the process a real collaboration.
The project presented many compelling technical challenges. In one of the films final sequences, the artists deconstructed footage of a helicopter crash and completely rebuilt the scene as an all-digital shot. A combination of Ntropics 2D and 3D techniques provided a seamless visual integration to make the action-packed final scene appear photo-real.
Entropy is defined as ?a measure of disorder that exists in a system. Since 1987, Ntropics artists have worked on shaking up the system by subverting the expected.
Creating on the axis where filmmaking, design and visual effects converge, this iconoclastic collaborative turns out reality-based 2D and 3D visual effects, ushering a number of projects from boards to completion. The group has ?augmented reality on hundreds of noteworthy projects, from feature films (Underworld Evolution, The Matrix Revolutions), commercials (Nissan, Mercedes, Coca-Cola, Kohls) and games (Nintendo, EA Games) to music videos (Green Day ?American Idiot, Goo Goo Dolls, Bon Jovi.) Live-action work has also entered the mix.
Ntropic's clients become co-conspirators, returning again and again to tap the shops visually startling imagery.
Submitted by: Virginia Scripps, Press Kitchen, (310) 636-0042
Release date: January 20,2006
Feature title: ?Underworld: Evolution
Studio: Screen Gems for Sony Pictures Entertainment, Lakeshore Entertainment
Director: Len Wiseman
Visual Effects Company: Ntropic, San Francisco/Los Angeles, Calif.
Visual Effects Supervisor(s): Nathan Robinson, Andrew Sinagra
Executive Producer: Dana Townsend
Producer: Alexandra Brownell
VFX Artists: Don Campbell IV, Francisco "drspam" DeLaTorre, Oliver Moore, Deb Santosa, Cole Schreiber, Cookie St.Jon, Matthew Tremaglio, Nathan Walker, Andrew Sinagra, Nathan Robinson
Production Manager: Kara Holmstrom
Production Assistants: Evan Andrews, Aaron Robinson
Tools: Inferno, Alisa Maya, Discreet Fire, Flame and Smoke, Quantel Henry
Related Keywords:vfx, visual effects, post-production, advertising, commercials, ntropic, underworld evolution