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Neversoft Manages ?Tony Hawk Game Audio With Netmix ProEnables seamless PC game audio workflow for popular titles (May 17, 2005)
The skateboard industrys reigning hero, Tony Hawk, is delivered to videogame consoles on a schedule that is almost as hairy as some of the swerving, hairpin moves that players of ?Tony Hawk Underground undertake. Developed by Neversoft, an Activision studio, the highly successful ?Tony Hawk series now working on its fifth edition operates on exceedingly tight 12-month cycles, and the ever-growing complexity of the games requires tools that enable rapid post-production for the franchises stringent turnaround demands.
Neversoft relies on NetMix Pro 3.2, the industrys leading sound library management tool, in order to deliver the sound effects for what is now an annual event: the latest ?Tony Hawk title. Developed by Creative Network Design (CND), a leading sound and audio software developer, NetMix Pro works on both Mac and PC environments and enables audio editors, using any system, to search, audition, transfer and manage audio assets with unprecedented ease. NetMix Pro 3.3, recently introduced at NAB 2005, enables spot-to-timeline features for Digidesign Pro Tools 6.9 XP users.
David Rowe, executive producer of the ?Tony Hawk titles, has used NetMix Pro for the series past two titles, using Pro Tools on a PC. Neversoft will demonstrate its work at the Activision Booth #1224, in the South Hall of the Los Angeles Convention Center during the E3 Expo, May 18-20.
?When the ?Tony Hawk series started to take off, we needed to expand our operations, and as a primarily PC-oriented shop, we turned to NetMix Pro because, quite frankly, it was the only cross-platform sound library tool out there, said Rowe. ?While Neversoft handles sound design, sound effects, editing, and dialogue, we are particularly involved in picking the best sound elements for the games. NetMix Pro speeds our operations tremendously. We have more than 400 gigabytes of commercial audio, and the need to quickly search that trove and pull audio into Pro Tools is key.
As the ?Tony Hawk series which consistently ranks among the top-selling videogame titles continues to grow, so do Neversoft, which has expanded from sixty employees to more than 120 in the past year.
?With Neversofts continued expansion, the network capabilities of NetMix Pro 3.3 become very attractive to us. We are currently organizing sounds for two different projects, and we need to carefully manage this process, said Rowe.
Rowe plans to upgrade to NetMix Pro 3.3, which provides spot-to-timeline features and tight integration with Pro Tools 6.9 XP.
?Game audio, particularly with surround sound, has become a much greater aspect of videogame production, and Neversoft represents one of the leading developers in this arena. Their use of NetMix Pro ideally illustrates the value of a library management system that uses metadata efficiently, said Markus Schmidt, founder and CEO of Creative Network Design. ?Our videogame customers have audio elements requirements that are, oftentimes, far greater than the average feature film, and we learn a great deal from their use of NetMix Pro.
NetMix Pro can be purchased directly from the Creative Network Design Web site at www.creativenetworkdesign.com.
About Creative Network Design
Creative Network Design, Inc., founded in 2003, is a leading provider of next-generation media asset management solutions, including audio and sound management software solutions for the professional audio and video industries. The firms customers include some of the leading animation and film studios in the industry.
Based in Reno, Nevada, the company can be visited on the Web at www.creativenetworkdesign.com.
Related Keywords:Neversoft, Game Audio, Netmix Pro, videogame, Activision, sound library, Creative Network Design, Digidesign, Pro Tools, E3, sound design, sound effects,