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Naked Sky and Spinoff Employ modo on RoboHordesHelps teams create visually complex real-time models (March 07, 2005)
Luxology LLC, an independent technology company developing high-end 3D content creation tools, today announced that Spinoff Studios and Naked Sky Entertainment used modo as the core modeling tool for RoboHordes, a 3D robot combat demo created to demonstrate the processing power of Intels dual-core processor during the 2005 Game Developers Conference (GDC, booth #726).
Developed by Naked Sky Entertainment as a showcase demo for Intels dual core processor, the Intel Pentium Processor Extreme Edition, RoboHordes used modo, a powerful subdivision surface and polygonal modeling platform, to build and optimize 3D models for the real-time physics-based 3D robot combat demo. Jake Carvey of Spinoff Studios served as Lead Artist, to develop and manage the art production pipeline, which required the creation of two complete sets of assets: efficient real-time models and corresponding high-resolution, film-quality meshes. Color, shading and normal maps are extracted which work together in the game engine to create rich, visually complex models with real-time self-shadowing.
?modo has proven to be a great time saver on all levels, says Carvey. ?The responsiveness and intuitiveness of the editing tools help keep the creative juices flowing, while features such as geometry snapping help to keep detailing operations quick and seamless. The neutral interface colors and the wide selection of wireframe and shading options prevent fatigue. The entire team is very impressed!
The short production schedule for the RoboHordes demo made it imperative that Jakes team have the ability to quickly and easily re-optimize assets in order to meet polygon budgets, and exchange those assets between Maya, Lightwave and the game editor. modo was invaluable in handling the conversion between the teams different programs; its responsive and intuitive mesh optimization tools, slice functions, and improved edge and vertex deletion modes allowed the team to make changes to the games assets without changing the scale or integrity of the UV information.
modo is a robust 3D modeling toolset designed to improve the polygonal and subdivision surface modeling aspects for 3D artists working on games, films, TV and Web productions. modos real-time subdivision surface modeling engine and superior level of customizability, which includes hundreds of production-oriented tools, make it flexible enough to model everything ranging from organics and hard surfaces to low-resolution real-time meshes and high-resolution film models.
For more information on modo, visit the Luxology site at www.modo3D.com.
About Jake Carvey
Jake Carvey is director of Spinoff Studios in downtown Los Angeles. He has been producing and directing computer animation for broadcast, film and games since 1994. As president of Spin Cycle Animation & FX, he led the animation team responsible for creating and producing well over 100 unique animated promos for Kids WB!, harvesting truckloads of industry awards along the way. Currently, Jake works as a freelance director and animator, delivering projects for Disney, NBC, ABC, PBS, Sony and many others. He recently contributed to ?Maya: Secrets Of The Pros.
About Naked Sky Entertainment
Naked Sky Entertainment is an independent game development house based in Los Angeles.
For more Information on Naked Sky Entertainment, visit www.nakedsky.com.
Based in San Mateo, Calif., Luxology, LLC is an independent technology company developing high-end 3D content creation tools that enhance productivity for artists working in the film, television, gaming and print industries. modo, the companys inaugural product, is rapidly being recognized as one the most efficient and advanced 3D modeling tools in the industry. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxologys team boasts some of the top engineering talent and industry expertise on the planet.
For more information on Luxology, visit www.modo3d.com.
Related Keywords:Luxology, Spinoff Studios, Naked Sky Entertainment, modo, modeling, RoboHordes, Intel, Game Developers Conference, GDC, Intel Pentium Processor Extreme Edition, polygonal modeling, 3D models, Jake Carvey, game engine, Maya, Lightwave, Allen Hastings, Stuart Ferguson, Brad Peebler,