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Nagel's Photoshop BrushesPreparing Photoshop Textures for C4D: Part 1
For all kinds of 3D material channels, it sometimes benefits the project to have a small, tileable image that will fill the surface of the object without an obvious seam. Of course, a tileable image will show the duplication if the instance shows up enough times. The trick is to avoid any hard lines where the image might change dramatically as it tiles across the face of the 3D object. Here's one method to avoid those nasty straight seams. (In two parts).
Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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Source:Ko Maruyama. All Rights Reserved