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NVIDIA Debuts GeForce Titanium Series Graphics Cards

New Series of GPUs Drives DirectX 8 and Programmable Shader Technology (October 01, 2001)
NVIDIA Corporation announced its new GeForce Titanium series of Graphics Processing Units (GPUs). The GeForce3 Ti and GeForce2 Ti series of GPUs use NVIDIA's Detonator XP driver, incorporating special software optimizations that take advantage Microsoft's Windows XP operating system.

The new GeForce Titanium series consists of three new products:

  • GeForce3 Ti 500 -- The GeForce3 Ti 500 is the flagship product of NVIDIA's desktop graphics family. The GeForce3 Ti 500 offers anti-aliasing, 3.8 billion anti-aliased samples per second, and introduces new 3D graphics features to the desktop PC.

  • GeForce3 Ti 200 -- The GeForce2 Ti is the first DirectX 8 GPU targeted at the performance mainstream market. By delivering 2.8 billion anti-aliased samples per second, the GeForce3 Ti 200 brings high-performance 3D graphics and state-of-the-art image quality to the performance-minded consumer.

  • GeForce2 Ti -- GeForce2 Ti redefines graphics performance for mainstream computers by delivering 1 billion pixels/sec. rendering power and delivering a groundbreaking 6.4GB/sec. of bandwidth for the mainstream consumer.

    All of the GeForce Titanium GPUs use the Detonator XP Unified Driver Architecture (UDA). Detonator XP includes specific technology designed for the Windows XP operating system.

    About the GeForce3 Ti 500/200

    The new GeForce3 Ti 500 and GeForce3 Ti 200 GPUs bring many new innovations to the consumer desktop PC, including support for shadow buffer technology and 3D textures. The use of shadow buffers -- hardware acceleration for creating realistic shadows -- has been field proven for such animated films as Columbia Pictures computer-generated (CG) motion picture Final Fantasy: The Spirits Within,but until today, the technology was only available on professional rendering equipment. The support for 3D textures allows developers to create an unlimited palette of visual effects, including the ability to make hollow objects solid, and adorn them with additional three-dimensional properties such as wood grain or marbling. These new features, combined with the programmable nfiniteFX Engine and NVIDIA GeForce3 Lightspeed Memory Architecture, deliver the most visually compelling and complete graphics experience available today. The GeForce3 Ti series is the reference platform of choice for Windows XP, as well as the technology foundation for the Microsoft Xbox game console. NVIDIA has also licensed graphics technology supported in the original GeForce3 architecture for use in both the Microsoft DirectX and the SGIOpenGL 1.3 application programming interfaces (APIs).

    About the GeForce2 Ti

    The GeForce2 family-including GeForce2 Ti, GeForce2 Pro, and GeForce2 GTS-is the world's first real-time per-pixel shading series of processors. The GeForce2 Ti dramatically raises the bar for graphics performance offered at mainstream prices, nearly doubling the performance of similarly priced products. Major features of the GeForce2 Ti include a transform and lighting architecture delivering up to 31 million triangles/sec., a high-definition video processor (HDVP), and the NVIDIA Shading Rasterizer (NSR), ground breaking technology that enables per-pixel shading capabilities.


    New add-in-cards featuring the GeForce3 Ti 500, 200 and GeForce2 Ti will be available as early as October 12th, 2001. In addition, PC OEMs will ship with the new GPUs in the next 45 days. For more information on NVIDIA's GeForce Titanium Series of GPUs -- please visit

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