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Motion Graphics Los Angeles

MGLA Hosts Adobe Night in Hollywood By Ko Maruyama
Steve Kilisky, Dave Simmons, Giles Baker and several other members the Adobe After Effects team introduced Adobe's Creative Suite Production Studio to a full house (about 300 people) at the Motion Graphics Los Angeles meeting on Tuesday night in Hollywood, California at the Barnsdall Art Park.

On hand to tape the event was Alex Lindsay's Pixel Corps, who will be presenting the movie for those who were not able to make it to the meeting (see below).

Giles Baker, Premiere Pro Product Manager gave an overview of the integration and workflow pipeline from Adobe After Effects to Premiere Pro demonstrating the Adobe's Dynamic Link and the ability to preview compositions in the new editor without rendering the effects.

While in Premiere Pro 2, Giles showed the new Clip Notes system, which allows for Premiere Pro 2 users to export movies into PDF documents.  These PDFs with embedded videos can be emailed or streamed to clients, annotated, and returned to the editor.  The returned file contains markers and notes which match the timeline to the frame.

The audience (mostly graphics artists) were impressed by the Clip Note system and the ability to pull Premiere Pro 2 projects directly into After Effects (which effectively makes Clip Notes integrated into AE).

Giles also showed off Multi-Cam editing in Premiere Pro 2, which can be very easily pulled off using the multi-cam monitor and simply clicking on the footage in real time.

While there aren't many audio editors who attend MGLA, we have all had to do some type of audio editing at some point.  So when Audition's new lasso isolation tool was featured, allowing audio editing (on Audition's visual sound display) in irregular shapes, not just via a rectangular marquee, everyone was impressed.

Audition sports other new features including video and low latency, which can be viewed on the PixelCorps broadcast.

Adobe's Encore has several new features, including the interface redesign which puts it obviously in the family with the other new tools.  Not only can Encore take advantage of the Dynamic Link and cross-use of project files, but you can now create Photoshop files directly from within Encore.

Several other features of Giles' presentation, including specifics and presentation of the new application can be seen on the PixelCorps broadcast.

Steve and Dave both showed off the main event - After Effects 7.

Steve hit everyone with Pixelmotion, which is After Effects' time resampling plugin that analyzes each pixel, and creates smooth slow motion footage using the vectors created by the tiny data.   Someone in the crowd pointed out that editors can't stay away from speed changes.  This will certainly help us when the editors slow things down.

Steve also showed off the massive amount of template projects that ship with Adobe After Effects 7, including a project from Dan Ebberts of MotionScript.com (everyone's favorite expression guru).

Dave then demo'd graphs, audio waveforms and HDR imaging in After Effects 7.
Using a 32-bit float, AE7 now has an unprecedented range of color control, and allows for OpenEXR files, Photoshop and TIFF.  You can work in After Effects lossless now.

There are several plugins that take advantage of the 32-bit mode, and companders for those that don't.

Dave also pointed out that expressions are now auto-correcting.  In previous versions of the software, when expressions are written, the JAVA code must be precise and the syntax exact.  Changing the name of a layer can break a whole string of expressions.  In After Effects 7, expressions know which layer they are attached to, and if the layer's name is changed, the expression will go out and try to change out the name where it appears in the syntax - automatically.

As for the news and secrets, Adobe played everything very close to the breast:

Windows: Adobe supports 4 Gigs of RAM
Mac : Adobe supports 3.5 Gigs of RAM

Windows : XP
Mac: You should probably get 10.4.3 or better, although 10.3.9 should work.

Vista OS for PC - Adobe products should work, but Vista isn't out yet, so who knows.

Universal for Mac - Mac/Intel is certainly on Adobe's radar, but there is no announcement for when that is going to happen at this time.

The application is not completely multi-threaded... yet (another reason to look into GridIron's Nucleo).

No UI for keyboard shortcuts - but you know I'll hack that

And, yes, there are things that they want to put in, but haven't yet.  If you want to submit a comment to Adobe, please check the MGLA forum :  for how to do it.

You can see the taped event (edited live, during the presentation) on DV Garage (www.dvgarage.com).

If you want to see what's coming up at MGLA, please check out the website at MGLA.org.  Meetings are free thanks to MAXON COMPUTER (makers of CINEMA 4D and BODYPAINT 3D)

If you want to see what the PixelCorps is all about. check them out at www.pixelcorps.com

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:MGLA, After Effects, Adobe Creative Suite, Premiere Pro, Steve Kilisky, Dave Simmons, Giles Baker, Adobe, ko maruyama

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