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Make Notes for Others

Cinema 4Ds Heads up Display By Ko Maruyama
As cooperative work on files becomes more and more popular in 3D work, it is important that the lines of communication remain clear.  Sometimes, notes made to a particular file need to be communicated to several people. InCinema 4D's R9, you can indicate different attributes of the scene, control different aspects of the objects in your project, even include notes for other people to read, making the sharing of files and annotations a much easier task.

In Release 9 of Maxon's Cinema 4D, there were several new additions to the software.  Surely people looked at the advanced motion character controls and cloth simulation as features that radically changed the way they created 3D animations with the software, but for some - the change of the work environment in the newest release was more important.  I was one of the latter.

After almost a year with the software, it's hard to pick which workflow improvement has proved to be the most useful, but I'll go over a few of my favorites, and let you decide which one is the best for you.


The HUD: What it is
When I first heard about it, all I could think of was the Paul Newman movie - never saw it, but that's what I thought.  A friend said he thought "C.H.U.D", a completely different movie, and equally removed from the definition of the Cinema 4D feature. The HUD is an acronym for "Heads Up Display".  What this feature allows you to do is place various attributes into your work space as text (and simple GUI controllers).  Not only does the feature allow you to create text windows to keep track of what is going on, but allows you to add controllers that will help you change your 3D project as well.


Making the HUD work
By default, you'll have the projection (Perspective, Top, Left, Right) included in your work space.  You can change it simply.  From the COMP WINDOW, select "Edit -> Configure All".  From the menu, you can see that the default hotkey is Shift-V.



Select the HUD option from the Attribute window to see all of the options that you can create visible data for.  These information pieces in the HUD will tell you what's going on in your scene.



The Controls allow you to change the color of the HUD without going into a separate preference pane.

While this gives you some interesting information, the HUD has much more useful qualities.

1. Add a Cube Primitive to your scene.  In the attributes window, select the Object options to see the different controls for the Size and Segments of the primitive.

2. Cmd-click the word "Size".  (If you click on the individual "X", "Y", or "Z" you'll only retrieve a HUD for that parameter, by clicking on the word "Size" you'll get the HUD for all three values).  Alternatively, you can right click on the word.  Use Control-Click to drag the window away from the object's axis.


3.  Your scene may look like this:  With the values only.  This is fine.  You now have on-screen control over the values.  However, we'll make some adjustments.

4. Right Click (cmd-click) on the HUD to bring up specific options.  Each HUD can have some unique attributes.  Choose "SHOW ALWAYS".  This way, even if your object is not selected, the HUD notes will appear in screen.  If you want to limit their presence to only when the object is selected, choose "OBJECT".


 

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