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Majesco Entertainment Announces Double Dragon: Neon, Taking Gamers Back to the EightiesHead Into the Danger Zone as Billy and Jimmy Lee Are Introduced to a New Generation With a Radical Reimagining of the Beloved Double Dragon Franchise, Playable at PAX East (April 05, 2012)
EDISON, NJ -- (Marketwire) -- 04/05/12 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today that Double Dragon: Neon will be released as a full-scale digital game on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network this summer. Majesco Entertainment has once again partnered with WayForward, the award-winning team known for bringing franchise favorites including BloodRayne: Betrayal back to audiences in exciting new ways, and is thrilled for the fan-favorite developer to put its signature spin on the father of all brawlers: Double Dragon! Double Dragon: Neon isn't a shoddy sequel -- it's a face-melting 80's tour de force! Featuring bodacious characters, gnarly combat, and a retro aesthetic, it's pure over-the-top baditude... to the max!
"Double Dragon: Neon is far from a standard retro remake," said Sean Velasco, Director, WayForward. "It's WayForward's love letter to the decade that spawned the franchise -- the music, the style, and culture of the 80's pulse through the nucleus of Double Dragon: Neon. But don't think this is a simple graphical facelift; with our innovative 'mix tape' level up system and power-up high-fives, we pushed it to the limit!"
Known for the beautiful aesthetics and renowned gameplay of A Boy and his Blob, Contra 4, Batman: The Brave and the Bold, and BloodRayne: Betrayal, WayForward is applying its focused attention to detail on Double Dragon: Neon. Taking place in a hyper-saturated omniverse, players beat up baddies across earth and beyond against the Black Dragon Clan's most nefarious leader yet -- the supernatural scourge Skullmageddon. You could go it alone, but why wouldn't you want to grab a buddy and take your game to the next level with drop-in, drop-out online 'Bro-Op?!'
Gamers will get a tempting glimpse of this fresh take on Double Dragon this week at PAX East where Double Dragon: Neon will be debuting a playable demo.
Double Dragon: Neon on Xbox LIVE Arcade for Xbox 360 and PlayStation®Network is expected to release this summer. To get the 411 about Double Dragon: Neon, please visit booth #808 at PAX EAST Convention Center, and visit the website www.DoubleDragonNeon.com, Facebook
www.facebook.com/doubledragonneon or Twitter www.twitter.com/doubledragonneo.
About Majesco Entertainment Company
Majesco Entertainment Company is a leading developer and publisher of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as online, social networks and mobile devices. Product highlights include Zumba® Fitness, Cooking Mama and Alvin and the Chipmunks. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ with offices in San Francisco, CA, Brockhampton, UK, and a social games development studio in Foxboro, MA. More info can be found online at www.majescoentertainment.com or on Twitter at www.twitter.com/majesco.
WayForward is a premium independent game developer based in Southern California. For over 20 years WayForward has partnered with leading software publishers to bring critically acclaimed and commercially successful games to market across multiple platforms.
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
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Jerry Whitehead III
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(209) 586-1495 x107
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