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Machineflesh Hits the Streets

Ballistic Publishing launches the first CG Challenge Publication (April 01, 2005)

Ballistic Publishing's CG Challenge book 'Machineflesh' now shipping worldwide

Ballistic Publishing's CG Challenge book 'Machineflesh' now shipping worldwide

Ballistic Publishing is proud to announce that its CG Challenge book 'Machineflesh', is now shipping worldwide. Machineflesh is the first book in the CG Challenge series featuring the artwork and techniques of digital artists participating in the online CG Challenges organized by and Machineflesh comprises of tutorials and artwork from the contestants of the Machineflesh Challenge (16 March - 18 June 2004). This high quality art/tutorial book is now available from

Machineflesh is produced to the highest standard by the award-winning Ballistic Publishing team. 96 pages of the book are packed with surreal and fantastic computer imagery emerging from the world's most prominent community of digital artists working in both 2D and 3D mediums. In addition to an incredible selection of artwork related to the Machineflesh contest theme, the book delves in-depth into eight of the winning entries for the CG Challenge contest.

Detailed 'making ofs' are written by winning CG Challenge artists in both 2D and 3D categories:
- Krishnamurti M. Costa
- Daryl Mandryk
- Greg Petchkovsky
- Jeff Rey
- Ila Soleimani
- Damian Bajowski
- Bernado Delgado
- Francis Tsai


CG Challenge XV - Machineflesh Combining two popular themes (characters and machines), CG Challenge contestants were tasked to create an image depicting a mechanically altered or enhanced organic lifeform. This fifteenth challenge run by CGNetworks received over 1400 entries in the 3D category and over 700 2D entries, making it almost twice the size of any previous challenge, and setting the record as the largest online art contest ever!

"With the incredible quality and quantity of artwork emerging from our community through the CG Challenges, it was a logical step to document the outstanding efforts of the Challengers in print," comments Leonard Teo, Managing Director of Ballistic Media. "Despite running 14 Challenges prior to Machineflesh, much of the artwork contributed has been lost due to the temporal nature of the Web. These new CG Challenge books serve to document the contests so that future generations of artists can be inspired and learn."

CG Challenges CG Challenges are the largest online art contests of their kind, with huge amounts of sponsorship and publicity for each Challenge. Working within guidelines and software limitations, artists are challenged to create outstanding artworks based upon set themes while showing their work-in-progress to the community.

CG Challenges are unique in that there is no charge to enter and contestants are encouraged to post their work "in progress" for appraisal by the community. For the Machineflesh Challenge, a prestigious group of sponsors including Boxx Technologies, Wacom, NVIDIA, Discreet, The Gnomon Workshop and Ballistic Publishing provided prizes to the value of over $25,000, setting the scene for an online event that rapidly became the largest in the world.

Machineflesh Pricing and Availability
Machineflesh is now available through the Ballistic Publishing website at Or through Ballistic's worldwide reseller network (see website for details) the book is available in softcover with gold-foiled and debossed (raised) lettering for a recommended retail price of $44.00 (AUD) plus shipping. ISBN 1-921002-09-3

About Ballistic Publishing
Ballistic Publishing, based in Adelaide, Australia, is dedicated to creating the highest quality publications for the Computer Graphics (CG) and digital art community. It is setting high standards in all areas of publishing from the quality of content, design, delivery and responsiveness to market.

More information can be found at


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Related Keywords:Ballistic Publishing, Machineflesh, CG Challenge, artwork, digital artists,,, Krishnamurti M. Costa, Daryl Mandryk, Greg Petchkovsky, Jeff Rey, Ila Soleimani, Damian Bajowski, Bernado Delgado, Francis Tsai, Leonard Teo, Boxx Technologies, Wacom, NVIDIA, Discreet, The Gnomon Workshop, Computer Graphics,


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