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RELEASE 9.5 Adds New Tools By Ko Maruyama
Many software companies release "dot-5" candidates to correct bugs and issues not solved at the time of the integer release.  This is not the case with MAXON's CINEMA 4D Release 9.5.  Additionally, MAXON does not rest with new features produced.  In a fast progression forward, the 3D software company recently came out with 9.5.2, allowing for even more features.

There are several new features in the 9.5 release of the popular 3D application.  Some of the additional features are tools that will help artists with their 3D creation, other features are new elements to workflow which help to get the 3D creation done more efficiently.   There is NO WAY to cover all of the new dot-5 features, much less to include all of the dot-5-2 in a few short pages.  I will cover specific features in tutorials and projects in the site.  For now I'll just go over a couple of the feature that I really like; ones you'll probably be happy with too.

By far, the most important new object to me in R9.5 is the lighting, I'll have more on the cool new features implemented in the lighting options, but be sure to note that the changes will allow technical 3D artists and designers to take more control and be more creative with environment lights.

While there are other new object features (there's a completely new plugin which is a sky creation system - I wouldn't simply call it an "object"; the sky features are worth weeks of experimentation alone), there are some major workflow and option additions that will give you more time to be creative in CINEMA 4D.

There are tons of great new features under the hood of R9.5, but one I've been waiting for, and among my favorite "little" changes is SAVE RENDER.  Yes, this is one that I've been petitioning for, and finally it is here.  Up until now, I've used the work around; my work around is to make a master .c4d file which contains the render settings in the file which I open every time to start a new project.

This runs hand-in-hand with the new ability to save different presets for Objects, Shaders, Materials, Tags and (render: Post Effects).  I'll have more on this later; but the ability to create presets for use in specific projects will save you a chunk of time during your workflow.

Next on my "hooray" list is the ability to name objects directly within the object editor window.

Rather than clicking on individual objects to activate the dialogue box for the name, you can simply use the arrow keys to navigate to the previous or next object in order to rename it.  A simple change which will make naming tasks less of a burden (strips away multiple clicks!).

Here's another nice little feature: Hide the Axis.  Alt-D gets rid of the axis handles temporarily.  Why is this important?  Well, if you don't have R9.5, try this:  Select the front view and enter point mode.  Draw one point, then attempt to draw a second point to the right of the first point under the axis stem.  How about that?  No more trips to the preference files for this one.

A new feature which will help compositors is the ability to add more Object Buffer IDs.  You might know hat object buffers allow you to render out alpha channels into separate groups by using numbered IDs to assign their grouping.  

Buffers are very important when compositing, allowing additional manipulation of individual objects in the scene during the 2D composite, without relying on a completely new 3D render.  Now, under Release 9.5, you can assign 12 different object IDs to each compositing tag.

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Related Keywords:Maxon, Ko, R9.5, Release 9, Cinema 4D, 3D


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