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Konkeptoine & Triade Release Two New EIAS Shaders

NPR Shader and FastPass Shader new for Electric Image Animation System (June 17, 2004)

Konkeptoine & Triade Shader Labs are proud to announce the release of 2 new products for Electric Image Animation System - NPR Shader and FastPass Shader.

NPR Shader:
The NPR Shader performs a Non Photorealistic Render. It can be used in an object by object basis or applied to the whole scene as a CameraMap shader. The NPR contains 5 different layers to be filled as you desire with different customizable modes such as 2D Lines, 3D Lines, Plain, Ink, Pointillism and Charcoal Strokes. Each layer contains full controls to set up the Non Photorealistic look you desire, including stroke size, opacity, color, cutoff and more. Almost all controls can be modified based on underlying colors or camera distance based, so you can reduce, for example, the stroke size with distance.

Special color modes have been specially designed for the NPR shader: Paint with Light Color or using the special Hue Agent or SV Agent modes! Control how much of the diffuse value or color, reflection or specular among others are shown in the final Non-Photo render!

Additionally, the NPR will let the Outline and Silhouette controls built-in in EIAS or use the own NPR Silhouette controls. Other features include several Canvas controls.

You can see samples of the NPR Shader at the following URL:

The manuals are also posted specially for you on our Manuals chapter on

FastPass Shader:
FastPass will help you create individual render channel passes the easy way. Once you have individual channel images you can use these in post-processing and composing packages such as Adobe After Affects or Adobe Photoshop to further refine and control the resulting picture.

Rendering out passes has been always a common practice in EIAS, however, depending on what kind of pass you want to generate, the process involves a bit more than just a few clicks to activate or deactivate channel flags. Take a reflection pass for example: When rendering a reflection pass, you may want the textures applied to the objects being reflected to appear in the actual calculated reflections. In order to achieve this, you have to keep the Diffuse flag (and Bump if applicable) active, but then these objects will be rendered along with the reflection pass, so you must choose all the objects and make them "Reflection Object Only." This requires a lot of good planning also for other passes. While this may not be a problem for small scenes, it can be a long and time consuming task to achieve in large scenes. A similar thing might happen when rendering out other channels, such as the shadows.

How can the FastPass shader can help in all this? FastPass is a kind of "Channel Isolator." It will output at your command ONLY the selected channel flag without the need of connecting or disconnecting other Object properties. Want only the reflection? Just enable it in the FastPass interface and the generated image will contain only the reflection, with all other flags calculated and showing up in the reflection.

You can see samples of the FastPass Shader at the following URL:

The manuals are also posted specially for you on our Manuals chapter on

System requirements:
Mac OS9, Mac OSX, Windows.
Electric Image Universe 5.x
Electric Image Animation System 5.5

Mac OS9, Mac OSX, Windows.
Electric Image Universe 5.x
Electric Image Animation System 5.5

NPR Shader.
Final Price: $129
Launching Price: $109

FastPass Shader.
Final Price: $39
Launching Price: $29

Additionally, as this is a double release, we would like to offer a bundle for both products, so you save a bit more if you want to get them both now.

NPR Shader + FastPass Shader:
Bundle Price: $129

The offer will expire in one month.

For more information visit or


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Related Keywords:La Coruņa, Spain Konkeptoine, Triade Shader Labs, Electric Image Animation System, FastPass Shader, NPR Shader, Non Photorealistic Render, CameraMap, render, render channel, Adobe After Affects, Photoshop, Channel Isolator, Electric Image Universe,

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