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Industry Expert and Focal Press release Game Texture Book

3D game textures: create professional game art using Photoshop (March 02, 2006)
Focal Press is pleased to announce a new book entitled 3D Game Textures by Luke Ahearn, who is a recognized game development professional. This is the only book to date that focuses on the creation of game textures for cutting edge 3D games with detail exercises and a big picture overview needed to work on large and complex games. This is the ultimate resources on game texture creation.

Other books in this category have been criticized for being vague and lacking real world knowledge from an industry expert. 3D Game Textures ensures both ease-of-use and specific focus on the creation of game art.

"Focal Press is very excited about the opportunity to have an industry leader such as Luke Ahearn write the authoritative source for game art under our banner. For information  please contact Focal Press. ?This book is a compendium of everything you could possibly want to know on the subjects of texture creation and will serve as the preeminent textbook on the topic.

The author, Luke Ahearn has over fourteen years of professional game development experience and has served in lead positions (designer, producer, or art director) on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development and ran his own computer game company for ten years. Currently, he is the Art Director and partner of ICPU.

Book Description
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.

Most importantly, you'll learn how to think like a game artist. Each tutorial begins with the instructions you'll most likely be given on the job, then walks you through the research and planning phase to the process of building textures for the scene at hand. You'll learn not only what goes into building a game world, but you'll also come away with a complete, professional portfolio to help land your dream job

  • Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
  • Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
  • Companion CD includes sample textures and electronic versions of images you saw in the book all the tools you need in one place!
  • Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide 

About Focal Press
Focal Press has been a leading publisher of media technology books for over 60 years, and is an imprint of Elsevier. Focal Press provides essential resources for professionals and students in many areas including: film and digital video production, photography, digital imaging, graphics, animation and new media, broadcast and media distribution technologies, music recording and production, mass communications, and theatre technology.

Focal Press can be found on

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Related Keywords:game art, textures, game development, Luke Ahearn, Focal Press


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