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IFW2 LightWave Textures Come to Mac OS XSet includes 150 procedural shaders
The complete collection appears within LightWave as 10 plugins, cutting down on the shader menu list. The 10 categories include Display, Gradient, Noise, Organic, Panels, Skins, Space, SpecialFX, Tiles and Water. All of the shader parameters can be saved and loaded, and each shader includes a real-time, zoomable preview. (The Viper preview can also be used to give real-time updates.) The interface is also non-modal, so changes can be made on the fly.
According to Shaders.org, all of the shaders can be animated using standard envelopes and LightWave expressions. Other features in the published feature list include:
- One texture can be used as a material map combining two other shaders.
- One texture can scale another texture in any or all axes.
- All shaders can control all 13 different surface parameters.
- All shaders can be layered with fully controllable opacity.
- Generic shaders can be layered using several different functions like MIX, ADD, AND, etc.
- Controls are provided for the falloff of all of the shaders.
- Cubic, Linear and Spherical falloff types are supported.
- All shaders can be directly scaled, positioned and aligned.
- Shaders can also be associated with a reference object to control the scale, position and alignment.
- All shaders can use local or world co-ordinate systems.
- All 2D shaders can utilize planar, cylindrical, radial or Spherical mapping.
- Where appropriate shaders can be aligned to any axis.
- Generic shaders have a eight color, alpha and blend point color map.
- The color map can be increased to create infinite gradients.
- Generic shaders have six different wave functions to map to the color map.
- Generic shaders can define discrete stepped pattern function.
The package includes more than 500 surface files arranged by shader, along with example stills and animations. The set is available now for $89 and includes six months of updates, free technical support and advice and a PDF manual. FOr more information, visit http://www.shaders.org.
Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of several World Wide User Groups, including Synthetik Studio Artist, Adobe Photoshop, Adobe InDesign, Adobe LiveMotion, Creative Mac and Digital Media Designer; and executive producer of the Digital Media Net family of publications. You can reach him at firstname.lastname@example.org.
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