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House of Moves Motion Capture Rocks Guitar Hero Game for Harmonix

Hand and Full-Body Performances Lend Realistic Vibe to RedOctane®’s (January 04, 2006)
Leading motion capture studio House of Moves announced it has provided motion capture services for award-winning music game developer Harmonix.  House of Moves was tapped to capture performances for hand and full-body motions for Harmonix’s PlayStation 2 rhythm game Guitar Hero, released by, publisher RedOctane.

Guitar Hero, a runaway hit this holiday season, lets players jam to some of the greatest rock anthems of all time using an ultra cool guitar-shaped SG controller.  Players must hit the proper chords with the proper musical timing, and can choose from a range of playing styles (classic rock, heavy metal), characters and songs.  As players tackle each tune’s chord progression, Harmonix’s in-game graphics provide further audio-visual energy by making the players feel as if they are live on stage, backed up by a full band.

House of Moves captured both male and female performers for the project, recording hand and full-body performances in a variety of flamboyant guitar styles.  House of Moves also captured moves to help animate background band member musicians (bass, drums, etc.) and props.  The studio even staged guitars being thrown, caught and, in the final motion capture session, smashed to lend that quintessential rock flair.

“We’ve done a lot of motion capture sessions at House of Moves and always get really good results,” said Josh Randall, Creative Director, Harmonix.  “The company’s got it all together, including the right equipment, staff and just overall on-the-spot inventiveness.  You just show up and they’re ready for anything.  Plus, the location is cool and they draw from a huge talent pool.”

For added musicality, House of Moves designed a special beat box that was used on the Guitar Hero motion capture set.  The box allowed the beat and tempo of the song to be tracked into 3D so that CG animations of the characters would be in tight sync.

Guitar Hero features songs made famous by such legendary artists as the Red Hot Chili Peppers, David Bowie, Boston, Sum 41, Ozzy Osbourne, Audioslave, White Zombie, Franz Ferdinand, and The Ramones.  The game offers four levels of difficulty and eight characters, each with a unique look and style of playing.  Players work up to higher and higher level concert venues – from small clubs to sold-out stadium and arenas.

About Harmonix
Guitar Hero is the latest in a series of groundbreaking titles from the team that brought you Frequency (2001), Amplitude (2003), the Karaoke Revolution series (2003-present), and EyeToy: Anti-Grav (2004), each game a critical hit and cult classic. Comprised of some of the Boston area's most prominent artists and musicians, Harmonix combines a shared passion for music with cutting-edge technological innovation to create a series of games that are at once inclusive, family-friendly, and imbued with the spirit of rock. (

About RedOctane
RedOctane, Inc. is a publisher, developer, and distributor of interactive entertainment software, hardware and accessories. RedOctane is also a leader in subscription based online game rentals, becoming the world's first online game rental service when it opened in 1999. RedOctane also designs, manufactures, and markets high quality video game peripherals and accessories and has won awards for the Ignition® Dance Pad and the Guitar Hero SG® Controller. (

About House of Moves
House of Moves provides professional motion capture services, stock 3D data, and custom 3D animation tools for the entertainment industry.  With expertise dating back to 1985 and credits ranging from Spider-Man 2 to Titanic, House of Moves has completed hundreds of animation projects, including feature films, electronic games, television commercials, broadcast television series, music videos and on-line character animation/content for the Web.  The company’s artists, animators, engineers and programmers work with top Hollywood talent and some of the industry's finest production facilities to help capture and integrate dynamic data in a 3D environment. The world’s largest motion capture studio, House of Moves was acquired by leading motion capture developer VICON Motion Systems in 2004.  For more information, call (310) 306-6131 or visit

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Related Keywords:House of Moves, motion capture

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