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Hellfire Widow Contest

SubD Contest produces amazing images By Ko Maruyama
Subdivisions in 3D modeling produce a finer curve to mesh calculations.  An alternative to simple polygonal modeling is subdivision modeling, using thousands (and sometimes millions) of surfaces to make a 3D object.  In a recent contest held by SubdivisionModeling.com, members were asked to create variations of a "Hellfire Widow" using luxology's modo software.

At the Siggraph convention in 1999, course presenters covered definitions of subdivisions for surfaces and remarked about the phenomenal developments in software which allowed heavy number crunching algorithms to be produced on machines that didn't cost millions of dollars to purchase or maintain.  (See Siggraph 2000 Course Notes here: DOWNLOAD: http://mrl.nyu.edu/~dzorin/sig00course/coursenotes00.pdf).  Now almost 10 years later, the machines are even less expensive and more powerful than they were then.

Subdivisionmodeling.com serves to help those who are trying to take advantage of all of the software options that are currently available.  While trying to give members small challenges, they create contests which pit members against each other in friendly, but fierce competition.  In addition to creating the contest, subdivisionmodeling.com cited several tutorials which helped all contestants produce materials before deadline and also provided online help through their forums in order to guide contestants.

Subdivision modeling has become more and more popular, and now that it's available to both professionals and hobbyists alike, the range of imagery that is being produced with subd tools is growing quickly.

You can visit luxology.com to see the submissions and winners of the recent contest.  While you're there, you may want to download a demo version of the software - - or wait until the next contest.  The modo software times out after 30 days, but you can use it during the trial period to see whether it's the 3D software for you.


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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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