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Halloween GooPhotoshop CS3 Slime
When I'm making promo graphics, I usually use 3D to help out a 2D comp. Additionally, sometimes you'll need to use some 2D comps to help your 3D image.
Almost every 3D application will allow you to source a photoshop document to use as a texture. To kick things off, I used a photoshop image to texture some simple geometry. Here's how to make the photoshop seamless texture:
1. Create a new document (square). Mine is 512x512 px
click images for larger view
2. Use the filter RENDER CLOUDS. With black and white colors, use the filter to create the first part of your seamless tile. If you're using 512x512, you'll notice that the clouds are already seamless.
3. Apply Hue/Saturation to get the color you want into the clouds.
4. Duplicate the layer
5. On the new layer, select an area inside the perimeter of the canvas. It'll make it easier to tile later
6. Feather the selection. SELECT: MODIFY: FEATHER. Make sure it's large enough to be a soft edge, but not cover the edge of the canvas.
7. Apply: FILTER: ARTISTIC: PLASTIC WRAP
8. Apply the offset filter: FILTER: OTHER: OFFSET.
9. Deselect. You can repeat steps 5, 6, 7 as you like to make the goo more dense.
When you're done, you've got some non-sticky goo that you can throw on anything you like: A graphic, a 3D model, or in an animation.
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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Source:Ko Maruyama. All Rights Reserved