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Converting Hair to a polygonal structure in C4D By Ko Maruyama
MAXON'S CINEMA 4D allows users to add a module called HAIR, integrating custom hair control to 3D projects.  However, sometimes users may want to export the HAIR geometry to non-HAIR users.  The process, although easy, isn't necessarily obvious.  Here's how you can do it, or at least one way to do it.

If you're not familiar with HAIR, be sure to check out the introductory tutorials that you can find on MAXON Computer's website.  If you already own the HAIR module for C4D, then you are probably familiar with Scott's tutorial movies.  If you've installed and watched those, you know how easy HAIR is to use.   However, there are times when you'll need to export the HAIR object to someone who doesn't have the module, or even someone who isn't using CINEMA 4D at all.  In this case, you'll want to be sure that they have geometry to work with in order to create the same polygonal data that you've used to make your object.

Below are some images of some geometry made quickly with the Attributes and basic HAIR features in C4D.  There is also a movie image that you can click to bring up my quick guide (complete with a slip-up referencing Adobe After Effects).... CINEMA 4D works hand-in-hand with Adobe After Effects so much, that I consider them "part of my workflow", and often call one, the other when referring to them. 

click to view movie in new window

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:Maxon CINEMA 4D, tutorial, hair, Release 9.6, ko maruyama, polygonal conversion

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