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Going Out with a Bang

Part 4: Adding fire and camera shake By Stephen Schleicher

Were going to wrap up our force field effects shot exercise by adding a violent camera shake and a fireball explosion.  Its not that hard with Trapcode Particular 1.5 and a quick expression.

After completing part 3, there is a good chance you computer is starting to slow down as it attempts to cache all of the information for each and every preview.  Even though this installment is not that render intensive, we can save our computer from grinding by first rendering out everything we have done so far.

Step 1:  With the Final Comp selected, press Command+M or Control+M to open the Render panel.  Click on the Output Module, and in the Output Module Settings panel, make sure you select Import as the Post Render Action.  As the name implies, when the movie finishes rendering out, it will automatically be imported into your project.


Step 2:  Create a New Composition and add the rendered movie to it.

Step 3:  Lets add an explosion to the shot.  If you have been following this site, you probably saw the excellent Trapcode Particular Explosion Presets that Ko and crew have posted for your use.  What better time to use them than in this exercise?  If you havent downloaded the presets, you can find them here .  If you dont have Particular, you can find it at www.trapcode.com.  This is an excellent plug-in for doing particles and the low price should fit nicely into anyones budget.

For this exercise, Ill be using Explosion 2.  It is a nice fast fireball with some debris that falls about.


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Related Keywords:adobe after effects, explosion effects tutorial, explosion effects technique, trapcode particular, expression, lesson, camera shake, camera jolt

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